Ramadhani, Devy Kurnia
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Rancang Bangun Media Pembelajaran Sistem Reproduksi Wanita Berbasis Virtual Reality Ramadhani, Devy Kurnia; Trisnasari, Dian
Jurnal Teknologi Kesehatan (Journal of Health Technology) Vol. 20 No. 1 (2024): Maret
Publisher : POLTEKKES KEMENKES YOGYAKARTA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29238/jtk.v20i1.1614

Abstract

Midwifery practices have contributed to reducing maternal and child mortality rates by applying biomedical knowledge, one of which is anatomy. Anatomy education typically uses cadavers, models, and books, but it is considered less effective. This study aims to create a virtual reality-based application for quality learning media on the female reproductive system. This research is a development study, which employs a waterfall model to create a high-quality educational media application. The Midwifery Department at Poltekkes Kemenkes Yogyakarta conducted the research in 2022. Based on the needs analysis, it is necessary to develop interactive learning media, one of which utilizes virtual reality technology. Blender for 3D Web applications and A-Frame for Virtual Reality Web. Overall, the application testing resulted in a feasibility percentage of 80.84%. We rated the Virtual Reality application for the Female Reproductive System as very feasible, requiring only minor improvements for learning purposes.
Pembuatan Animasi Game Pemasangan NGT sebagai Media Pembelajaran Praktikum KDM Siscadarsih, Indraswari; Ramadhani, Devy Kurnia; Dewi, Nur Indah Kusuma
Jurnal Pengelolaan Laboratorium Pendidikan Vol.6, No.1, Januari 2024
Publisher : UPT Laboratorium Terpadu, Universitas Diponegoro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14710/jplp.6.1.1-7

Abstract

The competence of a midwife has a major influence on the quality of midwifery services provided. The Midwifery education program structure contains 40% theory and 60% practice. Background: During the COVID-19 pandemic, there has been a rapid and drastic change in health education. With the restrictions during the pandemic, student access to the laboratory is also hampered. Objective: This research allows the creation of new learning media based on game animation that can provide students with a real audio-visual picture of a particular midwifery care procedure. Methods: The design of this research is Research and Development (Research and Development). The development research model used is ADDIE with the stages of Analysis, Design, Development and, Production, Implementation, Evaluation. The data collection method used in this study was means of observation and questionnaires. Tests in this study were conducted to test the usability aspect. Results: This application can be used on Windows-based personal computers and Android-based mobile phones. The results of testing the usability quality of the NGT installation game application are 91.56% and get a very good predicate so that this application can be used for practical learning. Conclusion: The NGT installation game application can be used as a KDM practicum learning media.