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Upaya Meningkatkan Hasil Belajar Siswa pada Materi Organ Gerak Hewan dan Manusia Melalui Metode Demonstrasi di Kelas V MIN 4 Langkat Emha Fidiyan Akhadi; Indra Syah Putra; Wahyuni Wahyuni
CENDEKIA: Jurnal Ilmu Sosial, Bahasa dan Pendidikan Vol. 3 No. 1 (2023): CENDEKIA: Jurnal Ilmu Sosial, Bahasa dan Pendidikan
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/cendekia.v3i1.3143

Abstract

This classroom action research was carried out to improve the learning process which was not yet optimal and the low learning outcomes in class V of SD Negeri Marga Cinta Kab. East Oku. This research aims to evaluate the effect of applying the demonstration method on students' understanding and learning outcomes regarding science subjects regarding animal and human movement organs. Implementation of improvements was carried out in two cycles, namely Cycle I on 06 May 2022 and Cycle II on 08 May 2022. In Cycle I, there were several problems that arose during the learning process so that the expected goals were not achieved optimally. Only 63.6% of the student data obtained scores above the requirements for completeness or (KKM). However, in Cycle II, the learning process becomes more conducive and the expected goals can be achieved well. The demonstration method has succeeded in increasing students' enthusiasm, activeness and learning outcomes very satisfactorily, achieving a success percentage of 100%. This shows that the application of the demonstration method effectively increases students' understanding and learning outcomes in the science subject material on animal and human movement organs in class V of SD Negeri Marga Cinta Kab. East Oku. These results indicate that the demonstration method can be an effective alternative in improving student learning outcomes in animal and human movement organs.
Pelatihan Dasar Coding Menggunakan Media Pembelajaran Berbasis Coding Block pada Siswa SD Kelas VI : Studi Kasus: Yayasan Kemala Bhayangkari 1 Medan Indra Syah Putra; Feri Ranja; Fatimah Qadarsih
Masyarakat Mandiri : Jurnal Pengabdian dan Pembangunan Lokal Vol. 3 No. 1 (2026): Januari: Masyarakat Mandiri : Jurnal Pengabdian dan Pembangunan Lokal
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62951/masyarakatmandiri.v3i1.2837

Abstract

The rapid development of digital technology highlights the importance of introducing computational thinking skills from an early age, including at the elementary school level. One effective approach to introducing basic programming concepts is through block-based coding learning media that are visual, interactive, and engaging. This community service activity aimed to improve elementary school students’ understanding and interest in basic coding through hands-on training using block-based coding media. The program was implemented with sixth-grade students at Yayasan Kemala Bhayangkari 1 Medan. The activity employed a hands-on training approach consisting of several stages, including an introduction to basic coding concepts, familiarization with the Blockly Games interface, and practical exercises involving puzzle and maze challenges designed to develop logical thinking, sequencing, and problem-solving skills. The evaluation was conducted through direct observation of student participation and assessment of students’ ability to complete the given challenges. The results demonstrated that the use of Blockly Games effectively increased students’ enthusiasm, active engagement, and understanding of basic programming logic. Students who initially perceived programming as difficult showed greater interest and confidence due to the colorful, visual block-based instructions that were easy to understand and enjoyable. This community service activity is expected to serve as an effective introductory model for coding education and to support the development of digital literacy among elementary school students.