Nuria, Sarda
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ANALISIS PEMANFAATAN MATH GAMES BERBASIS ANDROID UNTUK MENINGKATKAN KEMAMPUAN BERHITUNG SISWA DI SEKOLAH DASAR Haidir, Haidir; Nuria, Sarda; Irnanda, Ela; Darmansyah, Darmansyah; Fitria, Yanti
JURNAL PENDIDIKAN DASAR PERKHASA: Jurnal Penelitian Pendidikan Dasar Vol 10, No 1 (2024): Jurnal Pendidikan Dasar Perkhasa: Jurnal Penelitian Pendidikan Dasar
Publisher : STKIP Persada Khatulistiwa Sintang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31932/jpdp.v10i1.3104

Abstract

Mathematics is a field of science that is used in everyday life. Mathematics is applied to almost aspects of life science. Mathematics is the queen of science. Many people assume that Mathematics is difficult. That's why Mathematics is considered scary, especially for children, especially elementary school students. To attract students' attention, Mathematics learning is carried out by utilizing Android-based games as a learning media. The research method applied is quantitative through literature study. The Android-based educational game can help improve students' critical thinking skills. So it can be concluded that this educational game proves that Android-based educational game is useful for students because this educational game is a tool to help students learn and can help increase students' interest in learning.
PERAN PENDIDIKAN DASAR DALAM PEMBENTUKAN KARAKTER ANAK Irnanda, Ela; Nuria, Sarda; Desyandri, Desyandri; Jamaris, Jamaris
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 3 (2024): Volume 09, No. 03, September 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i3.14988

Abstract

This article uses a meta-analysis method to investigate the extent to which character education in elementary schools. This research uses a meta-analysis approach with a focus on qualitative research that has been conducted previously. A qualitative research design, through case studies, was used to understand the experiences, perceptions and effectiveness of character education for elementary school children. The research population involved elementary school students, parents, and teachers. The sample was selected purposively by taking into account variations in characteristics such as age, gender and socio-economic background. Data was collected through interviews, observation and documentation. Interviews were conducted with teachers, parents and students. Observation involves observing the implementation of character education in the school environment. Data is also collected through documentation of character education activities that have been implemented. Research shows that character education for elementary school children has a positive impact in shaping children's character. Integrating character education material into subjects, self-familiarization activities, and creating a conducive school environment are effective strategies.
PENGEMBANGAN E-MODUL BERBASIS REALISITIC MATEMATICS EDUCATION MATERI BANGUN DATAR TERHADAP KEMAMPUAN PEMECAHAN MASALAH MATEMATIS SISWA Nuria, Sarda; Ahmad, Syafri; Zainil, Melva; Rayendra, Rayendra
AKSIOMA: Jurnal Program Studi Pendidikan Matematika Vol 14, No 2 (2025)
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/ajpm.v14i2.11956

Abstract

Penelitian ini bertujuan untuk menghasilkan e-modul berbasis realistic mathematics education yang valid dan praktis, serta mengetahui efektivitas e-modul berbasis realistic mathematics education terhadap kemampuan pemecahan masalah matematis siswa. Penelitian ini merupakan jenis penelitian dan pengembangan Research & Development. Model pengembangan yang digunakan menurut Tjeer Plomp. Prosedur model penelitian pengembangan Plomp terdiri dari tiga tahap yaitu Preliminary research, prototype phase, dan assessment phase. Hasil penelitian menunjukkan bahwa (1) Hasil uji validitas e-modul berbasis realistic mathematics education oleh validator memperoleh nilai rata-rata sebesar 92,62% kategori sangat valid. (2) hasil uji praktikalitas e-modul berbasis realistic mathematics education oleh guru dan siswa masing-masing diperoleh nilai sebesar 97% dan 94,66% kategori sangat praktis. (3) hasil uji efektivitas e-modul berbasis realistic mathematics education terhadap kemampuan pemecahan masalah matematis diperoleh nilai rata-rata sebesar 95% dengan perolehan N-Gain Score 64,78% termasuk kategori cukup efektif. Berdasarkan proses pengembangan, hasil uji validitas, praktikalitas, dan efektivitas maka dapat disimpulkan bahwa pengembangan e-modul berbasis realistic mathematics education materi bangun datar terhadap kemampuan pemecahan masalah matematis siswa merupakan e-modul yang valid, praktis dan efektif.