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Sosialisasi Model Pembelajaran Problem Based Learning dengan Metode Team Games Tournament Kepada Guru Kelas SD Negeri 19 Ampenan Azizah, Baiq Hidayatul; Ramdhani, Fitra Rizki; Hidayah, Khulaeni Hidayatul; Tabroni, Muhammad; Al Qorni, Wais
Rengganis Jurnal Pengabdian Masyarakat Vol. 4 No. 1 (2024): Mei 2024
Publisher : Pendidikan Matematika, FKIP Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/rengganis.v4i1.397

Abstract

The increasing age of education, especially in Indonesia, does not rule out the possibility of poor learning outcomes. Learning outcomes are one of the important aspects during the learning process. With a learning outcome we can see whether the learner's goals have been achieved or not. To achieve a result, in the teaching and learning process it is recommended to choose an appropriate learning method so that it can be implemented in the class or material that will be taught. To achieve this goal, one method that is suitable and can be used is the problem based learning (PBL) learning model with teams games tournament (TGT). The implementation method used is the first stage is socialization, the second stage is implementing the PBL model with TGT and the third stage is carrying out discussions with the class teacher. The results of the implementation of the PBL model with TGT are that the individual scores and average scores of students are getting better so that the use of the PBL learning model with TGT has an effect on improving student learning outcomes. Abstrak Semakin meningkatnya usia pendidikan khususnya di Indonesia tidak menutup kemungkinan adanya hasil belajar yang kurang baik. Hasil belajar ialah salah satu aspek yang penting selama proses belajar. Dengan adanya suatu hasil belajar kita dapat melihat apakah tujuan pembelajar sudah tercapai atau belum. Tercapainya suatu hasil, dalam proses belajar mengajar disarankan memilih metode pembelajaran yang sesuai agar dapat diimplementasikan dalam kelas atau meteri yang akan diajarkan. Untuk mencapai tujuan pembelajaran tersebut, salah satu metode yang sesuai dan dapat digunakan adalah model pembelajaran problem based learning (PBL) dengan teams games tournament (TGT). Metode pelaksanaan yang digunakan yakni tahap pertama ialah soisalisasi mengenai model pembelajaran yang akan digunakan, tahap kedua ialah implementasi model PBL dengan TGT dan tahap ketiga ialah melaksanakan diskusi dengan guru kelas. Hasil pelaksanaan dari digunkannya model PBL dengan TGT ini ialah nilai inividu dan nilai rata-rata peserta didik menjadi semakin baik sehingga penggunaan model pembelajaran PBL dengan TGT berpengaruh terhadap meningkatnya hasil belajar peserta didik.
Pengembangan Media Pembelajaran Berbasis Tailwind CSS dan GeoGebra Pada Materi Geometri Transformasi Untuk Kelas IX MTsN 2 Mataram Hidayah, Khulaeni Hidayatul; Amrullah, Amrullah; Kurniawan, Eka
Griya Journal of Mathematics Education and Application Vol. 5 No. 4 (2025): Desember 2025
Publisher : Pendidikan Matematika FKIP Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/griya.v5i4.885

Abstract

This research aims to develop a learning media based on Tailwind CSS and GeoGebra in the topic of Transformation Geometry for ninth-grade students at MTsN 2 Mataram. The background of this study is students’ difficulties in understanding transformation geometry concepts due to their abstract nature and the limitations of conventional learning media, which tend to be less interactive. The method used in this study was Research and Development (R&D) with ADDIE (Analysis, Design, Development, Implementation, Evaluation) as the development model. The research sample consisted of ninth-grade E class students of MTsN 2 Mataram. The developed learning media was evaluated for its feasibility by media experts and tested with students. The validation results showed that the developed learning media met the feasible criteria with a feasibility percentage of 74,6%. The practicality test through student questionnaires also indicated a very practical category with a practicality percentage of 93,65%. Therefore, the learning media based on Tailwind CSS and GeoGebra is considered feasible and practical to be used as a learning aid in teaching transformation geometry at schools.