Claim Missing Document
Check
Articles

Found 2 Documents
Search
Journal : international journal of recent technology and applied science ijortas

Safe House App: Development of Mobile Application for Handling Household Emergency Mohammed Zubil, Nurul Aida; Ahmad Zaki, Nadia Akma
International Journal of Recent Technology and Applied Science (IJORTAS) Vol 5 No 1: March 2023
Publisher : Lamintang Education and Training Centre, in collaboration with the International Association of Educators, Scientists, Technologists, and Engineers (IA-ESTE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36079/lamintang.ijortas-0501.483

Abstract

Many people have a poor level of emergency preparedness, especially in their home environment. A previous study has stated that only a small percentage of people were well prepared in case of an emergency happening in their home while others are either do not know what to do or do not even think about it. This ignorance can lead to a harmful accident. For example, if an emergency such as a kitchen fire happens and is poorly handled by the people in the house it can lead to bigger accidents such as fire outbreaks. Thus, this study aims to identify the requirement, design, and develop a mobile application that can help users learn about household emergencies and increase their preparedness level for emergencies. Compared to other mobile applications for an emergency, Safe House App provides multimedia elements such as videos, and quiz activity which can attract users to use the application more to learn about the household emergency. The methodology implemented for this study is the Agile Model. Functionality Evaluation is conducted on 10 respondents aged 18 and above and most of the respondents are satisfied with the overall performance of Safe House App and agree that Safe House App can help the user increase their emergency preparedness level and attract them to learn about the household emergency.
AR Technology Educational Game for Inspiring Students to Implement Zero Waste Management Mohd Hairunnizam, Nur Fatihah Izzati; Ahmad Zaki, Nadia Akma
International Journal of Recent Technology and Applied Science (IJORTAS) Vol 8 No 1: March 2026
Publisher : Lamintang Education and Training Centre, in collaboration with the International Association of Educators, Scientists, Technologists, and Engineers (IA-ESTE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36079/lamintang.ijortas-0801.890

Abstract

Alongside Malaysia's population expansion, the amount of waste being thrown away has continuously increased, with the majority of it ending up in landfills. AR bridges the gap between abstract ideas and real-world experiences by allowing students to see and interact with virtual objects and information in the actual world. 5Rs-AG (AR Technology Educational Game for Inspiring Students to Implement Zero Waste Management) app is a mobile application that has AR technology in it to assist target users like students, local communities also UPSI students to learn and as for teachers to use as a learning aid in the learning process in school. The objective of this research is to identify significant elements of creating an effective learning aid by developing an AR mobile game about the 5Rs of zero waste management, develop the prototype in the mobile application AR Game also evaluate the usability of the developed prototype AR Game. The method that is being used is the Evolutionary Prototyping model. The evaluation is conducted using the System Usability Scale (SUS). Random 18 respondents are participated answering the Evaluation Form. From the analysis finding, the mean from all the statements is 3.84 which represents all the respondents are Agree and the SUS Final Score is 71.80 that represents as Good. Thus, using AR technology is the best way for students to learn interactively about waste management.