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Solving Rich Vehicle Routing Problem Using Three Steps Heuristic Mohd. Sapiyan Baba; Ismail Yusuf Panessai; Nur Iksan
International Journal of Artificial Intelligence Vol 1 No 1 (2014)
Publisher : Lamintang Education and Training Centre, in collaboration with the International Association of Educators, Scientists, Technologists, and Engineers (IA-ESTE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36079/lamintang.ijai-0101.9

Abstract

Vehicle Routing Problem (VRP) relates to the problem of providing optimum service with a fleet of vehicles to customers. It is a combinatorial optimization problem. The objective is usually to maximize the profit of the operation. However, for public transportation owned and operated by government, accessibility takes priority over profitability. Accessibility usually reduces profit, while increasing profit tends to reduce accessibility. In this research, we look at how accessibility can be increased without penalizing the profitability. This requires the determination of routes with minimum fuel consumption, maximum number of ports of call and maximum load factor satisfying a number of pre-determined constraints: hard and soft constraints. To solve this problem, we propose a heuristic algorithm. The results from this experiment show that the algorithm proposed has better performance compared to the partitioning set.
PENGONTROLAN MOTOR DYNAMIXEL AX-12 PADA MOBILE ROBOT “JUNIOR” Iksan, Nur
JURNAL DIMENSI Vol 5, No 3 (2016): JURNAL DIMENSI (NOVEMBER 2016)
Publisher : Universitas Riau Kepulauan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33373/dms.v5i3.3237

Abstract

Penelitian ini merupakan perancangan dan implementasi motor Dynamixel sebagai aktuator pada mobile robot "Junior" berbasis mikrokontroler AVR. Komunikasi antara mikrokontroler dengan motor menggunakan komunikasi serial half duplex dengan metode bus. Dengan penggunaan metode bus, wiring pada robot "Junior" menjadi sangat ringkas dan sederhana. Robot "Junior" yang dirancang mempunyai kemampuan kognitif terhadap temperatur, kecepatan putar, dan tegangan input pada aktuator. Tingkat persentase kesalahan antara hasil pengukuran dengan hasil perhitungan rata-rata 2,06 %. Hasil pengujian ini merepresentasikan tingkat presisi dan realibilitas feedback motor Dynamixel dapat diandalkan untuk mendukung sifat kognitif pada robot "Junior".
Usefulness of Augmented Reality as a Tool to Support Online Learning Ismail Ismail; Nur Iksan; Siva Kumar Subramaniam; Azmi Shawkat Abdulbaqie; Salini Krishna Pillai; Ismail Yusuf Panessai
Jurnal Ilmiah Teknik Elektro Komputer dan Informatika Vol 7, No 2 (2021): August
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26555/jiteki.v7i2.21133

Abstract

The global crisis following the outbreak of the Covid-19 epidemic has had an impact on the teaching and learning process (PdP). The main problem with PdP during the Covid-19 epidemic was the limitation in conducting face-to-face activities in the classroom. Therefore, a learning aid is needed to enable PdP to run optimally even though there is no face-to-face interaction between teachers and students. The research contribution is to highlight the application of Augmented Reality to support distance learning in the Covid-19 epidemic situation, specializing in Wood Carving Art for the subject of Visual Arts Education Form 4. The AR Wood Carving Art mobile application uses the ADDIE design model based on five phases, namely Analysis, Design, Development, Implementation, and Testing. The AR Wood Carving Art mobile application is evaluated based on its usefulness. The AR Wood Carving Art mobile application was evaluated among 27 students from 4 of SMK Pasir Gudang (Johor, Malaysia) and registered to Visual Arts. Based on the result, 80% of respondents strongly agree that the AR Wood Craving Art mobile application help respondents be more effective. It helps users to be more productive and giving ideas to users to be creative and innovative. One hundred percent of respondents strongly agree that the AR Wood Craving Art mobile application makes things that users want to achieve easier to do, and the AR Wood Craving Art mobile application does what users want. Eighty percent of respondents strongly agree that the AR Wood Craving Art application is useful and the application saves time when users use it. Therefore, the AR Wood Craving Art application is effectively used in learning which makes users more productive, creative, and innovative. In addition, the AR Wood Craving Art mobile application makes it easy for users to understand wood carving topics in visual arts subjects, and users can carry out educational and teaching activities like in a classroom.
PERANCANGAN SISTEM KEAMANAN BRANKAS DENGAN VERIFIKASI PASSWORD DAN SIDIK JARI BERBASIS IOT Andi Aziz Mahligai; Nur Iksan; Pamor Gunoto; Ismail Yusuf Panessai
SIGMA TEKNIKA Vol 5, No 1 (2022): SIGMATEKNIKA, VOL. 5, N0. 1, JUNI 2022
Publisher : Fakultas Teknik, Universitas Riau Kepulauan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33373/sigmateknika.v5i1.4141

Abstract

The safe box is one of the targets of theft crimes. With today's technological advances, the parts of our bodies can be used as unique identities so that they can be used as system access. This method is quite good because the security system can immediately recognize the physical characteristics of the owner when opening the safe. In this case the authors make a safe box security system with passwords and fingerprints verification based on IoT. This system uses a combination interlock where the fingerprint scanner cannot perform a fingerprint scan without entering a password. Then the alarm will sound, and the system will send a telegram message notification to the safe owner's cell phone if there is an error more than three times when entering the password or during fingerprint scanning, as well as when the safe door is open and when the safe lose of primary power supply to avoid the possibility of the safe moving when there is a theft. Keypad and fingerprint scanner to open the safe door. NodeMcu V3 as a medium for sending data from the microcontroller system to the safe owner's cell phone to provide information to the safe owner in the event of an attempt to break into the safe by someone else. LCD screen as a guide in the process of opening the safe door. From the manufacture of this tool, it is hoped that if someone who wants to break into a safe will be easily identified and maintain more security.
The usefulness of an Augmented Reality-based Interactive 3D Furniture Catalog as a Tool to Aid Furniture Store Sales Operations Ismail Ismail; Evan Syaputra; Benny Dwika Leonanda; Nur Iksan; Azmi Shawkat Abdulbaqie; Mohd Razimi Husin; Hishamuddin Ahmad; Ismail Yusuf Panessai
IJCCS (Indonesian Journal of Computing and Cybernetics Systems) Vol 16, No 4 (2022): October
Publisher : IndoCEISS in colaboration with Universitas Gadjah Mada, Indonesia.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22146/ijccs.69570

Abstract

The global crisis, that has resulted from the outbreak of Covid-19, influences all aspects of daily life. Due to the people's poor purchasing power, several major stores, such as Furniture Store-XYZ, were forced to close several branches. To counter this, it will be required to adopt unique initiatives that will assist attract visitors and enhance sales while still adhering to the established health protocols. AR-Furniture is the ideal technology to solve this problem. AR-Furniture is an Augmented Reality-based technology that enables a 3D furniture catalog to present a complete picture of a piece of furniture in a virtual form that appears natural and identical to the original. The MDLC development process used in the AR-Furniture Mobile App. According to the study's findings, 100% of respondents agree that AR-Furniture helps to sell and to buy process be done effectively and productively and gives the users innovative ideas. 70% of respondents strongly agree that AR-Furniture makes it easier for users to reach their goals and that AR-Furniture allows users to do whatever they want. 100% of respondents strongly believe that AR-Furniture is helpful and that shoppers can save time while picking the right furniture. Furthermore, AR-Furniture makes it simple for consumers to select preferred furniture without engaging with shopkeeper workers.
Goods Movement Robot Prototype Design with Wheel Arm System Maulana, Mirza Arif; Nandika, Reza; Nur Iksan; Yani, Achmad; Panessai, Ismail Yusuf; Mohd Zulkefli, Nurul Akhmal
International Journal of Recent Technology and Applied Science (IJORTAS) Vol 5 No 1: March 2023
Publisher : Lamintang Education and Training Centre, in collaboration with the International Association of Educators, Scientists, Technologists, and Engineers (IA-ESTE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36079/lamintang.ijortas-0501.497

Abstract

One of the uses of robotics technology that is developing is in the field of warehousing, with robots transferring vehicle goods used in the industrial world, especially in the warehousing section. The item transfer robot has 2 navigations, namely on the wheeled part, namely the robot can maneuver in all directions without the need to rotate the body of the robot (holonomic robot). Then one of the robots that is used quite often in the industrial world is the arm manipulator. Robots that have a physical shape like a human arm and a degree of freedom (Degree of Freedom). The transfer robot system is controlled remotely using an IoT-based smartphone using the ESP32 Wemos D1 R32 module as the robot's driving brain and ESP32-Cam as the robot's drilling visual. Several robot tests are carried out to ensure that the designed robot can run properly. From the results of functional testing, parts of the robot can run well. The robot can walk through commands from a smartphone, the gripper on the arm manipulator can grasp objects and the ESP32-Cam can display images to the smartphone.
Sistem Cerdas Pendiagnosis Kecanduan Internet Yang Menggunakan Sistem Pakar Runut Maju Nur Iksan; Abdi Manaf; Achmad Yani; Ismail Ismail; ISMAIL YUSUF PANESSAI
JURNAL INFORMATIKA DAN KOMPUTER Vol 7, No 2 (2023): SEPTEMBER 2023
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat - Universitas Teknologi Digital Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26798/jiko.v7i2.857

Abstract

Beberapa penelitian melaporkan bahwa tingkat kecanduan terhadap penggunaan jaringan internet semakin tinggi walaupun COVID19 telah reda. Remaja belum mampu memilih aktivi-tas sambungan internet yang bermanfaat dan mereka lebih mudah mengalami pengaruh buruk lingkungan per-gaulan. Untuk mengatasi hal tersebut mereka perlu dukungan dari para psikolog sehingga dapat mencegah dan mendiagnosis dini sebelum mereka menjadi penderita kecanduan internet berat. Namun disisi lain, jumlah psikolog yang dapat membantu masih sangat terbatas terutama di kota-kota kecil. Selain itu faktor ekonomi dan keterbata-san waktu orangtua dalam mendapingi anaknya mengunjugi psikolog menjadi penghambat utama. Oleh karena itu perlu ditemukan solusi yang dapat mengatasi keterbatasan-keterbatasan dan penghambat remaja dalam mendapat-kan pelayanan dari seorang psikolog. Salah satu solusi dari permasalahan tersebut adalah membangun sebuah sis-tem pakar yang dapat bekerja sebagai seorang psikolog. Tujuan penelitian ini adalah untuk membangun sebuah aplikasi sistem pakar untuk melakukan diagnosis kecanduan internet dengan menggunakan metode runut maju. Tingkat kecanduan internet dikategorikan dalam rendah, sedang dan tinggi. Pengujian sistem dilakukan dengan menggunakan pengujian black box yang memungkinkan pakar memperoleh kumpulan kondisi keluaran yang akan mengerjakan seluruh keperluan fungsional program. Pengujian ini menunjukkan pemasukan data keluaran telah berjalan sebagaimana yang diharapkan.    Kata Kunci: Sistem Pakar, Runut Maju, Kecanduan Internet.
Pendeteksi Tingkat Kecanduan Internet Berbasis Sistem Pakar yang Menggunakan Certainty Factor Achmad Yani; Abdi Manaf; Nur Iksan; Ismail Ismail; Pratiwi Hendro Wahyudiono; Ismail Yusuf Panessai
Jurnal Rekayasa Teknik Vol 2 No 1 (2023): JURETEK: Jurnal Rekayasa Teknik
Publisher : Jurnal Rekayasa Teknik

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Bermula sejak COVID19 maka hampir setiap orang di seluruh dunia menggunakan internet bahkan hingga tahap yang mencemaskan yaitu kecanduan internet. Beberapa penelitian melaporkan bahwa tingkat kecanduan terhadap penggunaan jaringan internet semakin tinggi walaupun COVID19 telah reda. Remaja belum mampu memilih aktivi-tas sambungan internet yang bermanfaat dan mereka lebih mudah mengalami pengaruh buruk lingkungan per-gaulan. Untuk mengatasi hal tersebut mereka perlu dukungan dari para psikolog sehingga dapat mencegah dan mendiagnosis dini sebelum mereka menjadi penderita kecanduan internet berat. Namun disisi lain, jumlah psikolog yang dapat membantu masih sangat terbatas terutama di kota-kota kecil. Selain itu faktor ekonomi dan keterbata-san waktu orangtua dalam mendapingi anaknya mengunjugi psikolog menjadi penghambat utama. Oleh karena itu perlu ditemukan solusi yang dapat mengatasi keterbatasan-keterbatasan dan penghambat remaja dalam mendapat-kan pelayanan dari seorang psikolog. Salah satu solusi dari permasalahan tersebut adalah membangun sebuah sis-tem pakar yang dapat bekerja sebagai seorang psikolog. Tujuan penelitian ini adalah untuk membangun sebuah aplikasi sistem pakar untuk melakukan diagnosis kecanduan internet dengan menggunakan metode certainty factor (factor kepercayaan). Tingkat kecanduan internet dikategorikan dalam rendah, sedang dan tinggi. Pengujian sis-tem dilakukan dengan menggunakan pengujian black box yang memungkinkan pakar memperoleh kumpulan kondi-si keluaran yang akan mengerjakan seluruh keperluan fungsional program. Pengujian ini menunjukkan pemasukan data keluaran telah berjalan sebagaimana yang diharapkan. Pengujian terhadap 20 repsonden memberikan ting-kat akurasi sistem pakar “Internet Sehat” 83%
Optimizing ODP Device Placement on FTTH Network Using Genetic Algorithms Pratiwi Hendro Wahyudiono; Ahmad Syafruddin Indrapriyatna; Ismail Yusuf Panessai; Nurus Sabah; Achmad Yani; Abdi Manaf; Nur Iksan
IJCCS (Indonesian Journal of Computing and Cybernetics Systems) Vol 17, No 4 (2023): October
Publisher : IndoCEISS in colaboration with Universitas Gadjah Mada, Indonesia.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22146/ijccs.84358

Abstract

Currently the problem of Optical Distribution Point (ODP) infrastructure is important in fiber to the home (FTTH) network access because ODP infrastructure development is no longer dependent on demand, so placing ODP manually without a systematic method can cause an increase in the value of optical fiber attenuation. on the length of the cable and cause the cable distribution to be irregular. This study aims to optimize the placement of ODP devices in PT BCV's FTTH network by using the Traveling Salesman Problem (TSP) scheme with the genetic algorithm (GA) approach and using hybrid GA, testing is carried out using Matlab software. Testing with development using Hybrid GA gets the best path with a fitness value of 28.6457 and a computation time of 89.93 seconds.
Student Guidance and Counseling based on Expert System Using Certainty Factor Method Novaliyan, Alvin Rangga; Fernandes, Atman Lucky; Hendro Wahyudiono, Pratiwi; Olva, Maria; Suganda, Afdal; Ismail; Iksan, Nur; Yani, Achmad; Panessai, Ismail Yusuf
Journal of Engineering, Technology, and Applied Science (JETAS) Vol 3 No 2: August 2021
Publisher : Lamintang Education and Training Centre, in collaboration with the International Association of Educators, Scientists, Technologists, and Engineers (IA-ESTE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36079/lamintang.jetas-0302.234

Abstract

Setiap kampus atau perguruan tinggi memiliki satu layanan yang disebut bimbingan dan konseling. Peran ini dipegang oleh dosen penasehat akademik. Beban kerja dosen penasehat akademik menjadi tinggi ketika rasio jumlah dosen dan mahasiswa rendah. Untuk meringankan beban kerja dosen penasehat akademik maka dibuat sebuah sistem pakar yang dapat memudahkan mahasiswa dan dosen penasehat akademik dalam mengatasi permasalahan yang ada. Pembangunan sitem pakar ini menggunakan metode pengembangan Expert System Development Life Cycle (ESDLC). Aplikasi yang dibangunkan kemudian diujikan kepada mahasiswa Teknik Informatika di Universitas Ibnu Sina. Pengujian meliputi uji Black Box. Dari evaluasi pengguna diperoleh hasil bahwa sistem pakar yang dibangunkan dapat digunakan untuk menangani masalah-masalah seperti yang telah disimpan dalam daftar data masalah dan solusi. Tampilan estetika sistem harus diperbaiki agar pengguna tertarik untuk menggunakannya. Beberapa pengguna mengusulkan elemen multimedia dimasukkan dalam tampilan sistem pakar yang dibangunkan agar tampilannya lebih menarik. Student Guidance and Counseling based on Expert System Using Certainty Factor Method Abstract: Every campus or college has one service called guidance and counseling. This role is held by the academic advisory lecturer. The workload of academic advisory lecturers becomes high when the ratio of the number of lecturers to students is low. To ease the workload of academic advisory lecturers, an expert system is made that can facilitate students and academic advisory lecturers in overcoming existing problems. The development of this expert system uses the Expert System Development Life Cycle (ESDLC) development method. The application that was developed was then tested on Informatics Engineering students at Ibn Sina University. Tests include the Black Box tests. From the evaluation of the user obtained the results that the developed expert system can be used to deal with problems such as those that have been stored in the list of problem data and solutions. The aesthetic appearance of the system must be improved in order for users to be interested in using it. Some users suggest multimedia elements be included in the developed expert system view to make it look more attractive. Keywords: Guidance and Counseling, Certanty Factor, Expert Systems.