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The Effect of Using Game Based Learning Quizizz Media on Increasing Student Motivation and Learning Outcomes of 6th grade in science subjects at 125 Taruna Karya Elementary School Bandung Mustaqim, Aris
International Conference on Elementary Education Vol. 6 No. 1 (2024): Proceeding The 6th International Conference on Elementary Education
Publisher : Elementary Education Study Program School of Postgraduate Studies Universitas Pendidikan Indonesia in collaboration with UPI PRESS

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Abstract

This study aims to determine the effect of using Quizizz on the motivation and learning outcomes of 6th grade students at SDN 125 Taruna Karya Kota Bandung in science subject by using Quizizz media based on game based learning. The research method in this study is the a Pre-Experimental method which observes a main group and intervenes throughout the study without a control class. The subject of this study was 6th grade which consisted of 30 students. This research was conducted in two meetings before and after being given treatment by filling out a motivational learning questionnaires and evaluating learning outcomes. The instruments used are questionnaires and learning outcomes tests. The method used in data analysis is the quantitative description analysis method. The results showed that there was an increase in motivation and learning outcomes of 6th grade in science subjects at SDN 125 Taruna Karya Kota Bandung by using Quizizz media. This can be proven by using the Paired Sample T Test, there is an increase in learning motivation from an average of 41.60 to 48.93, meaning an increase of 7.33. As for learning outcomes in the cognitive aspect, there was an increase from an average value of 64.37 to 75.57, meaning an increase of 11.2.
Improving News Text Writing Skills Through Problem-Based Learning Model in Sixth Grade Students Mustaqim, Aris
Jurnal Pena Ilmiah Vol 5, No 1 (2023)
Publisher : Jurnal Pena Ilmiah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/jpi.v5i1.65231

Abstract

This research is a classroom action research aimed at describing the improvement in news text writing skills of sixth-grade students using a problem-based learning (PBL) model assisted by images and videos. The research consists of two cycles, each conducted in two meetings. The subjects of this research were 27 sixth-grade students at an elementary school in Bandung City. The results showed that the application of the problem-based learning model assisted by images and videos improved the news text writing skills, with an increase in the average score from 69.8 to 87. The learning process can be considered successful as the students overall met the minimum competency criteria (KKM). The students also responded very positively to learning news text writing through the application of the problem-based learning model assisted by images and videos, with a score of 55.2. Penelitian ini merupakan penelitian tindakan kelas (classroom action research) yang bertujuan mendeskripsikan peningkatan keterampilan menulis teks berita siswa kelas VI menggunakan model pembelajaran berbasis masalah (problem based learning, PBL) dengan berbantuan media gambar dan video. Penelitian ini terdiri dari dua siklus dan setiap siklus dilaksanakan dalam dua kali pertemuan. Subjek penelitian ini adalah 27 siswa kelas VI di sebuah sekolah dasar Kota Bandung. Hasil penelitian menunjukkan bahwa penerapan model pembelajaran berbasis masalah berbantuan media gambar dan video meningkatkan keterampilan menulis teks berita dengan peningkatan skor rata-rata keterampilan menulis teks berita sebesar 69,8 menjadi 87. Pembelajaran dapat dikatakan berhasil karena secara keseluruhan siswa telah memenuhi KKM. Siswa juga memberikan respons yang sangat positif dalam mengikuti pembelajaran teks berita melalui penerapan model pembelajaran berbasis masalah berbantuan media gambar dan video yakni dengan skor 55,2.