These proceedings represent the work of researchers participating in The International Conference on Elementary Education (ICEE) which is being hosted by the Elementary Education Study Programme School of Postgraduate Studies, Universitas Pendidikan
Vol. 6 No. 1 (2024): Proceeding The 6th International Conference on Elementary Education

The Effect of Using Game Based Learning Quizizz Media on Increasing Student Motivation and Learning Outcomes of 6th grade in science subjects at 125 Taruna Karya Elementary School Bandung

Mustaqim, Aris (Unknown)



Article Info

Publish Date
25 Jun 2024

Abstract

This study aims to determine the effect of using Quizizz on the motivation and learning outcomes of 6th grade students at SDN 125 Taruna Karya Kota Bandung in science subject by using Quizizz media based on game based learning. The research method in this study is the a Pre-Experimental method which observes a main group and intervenes throughout the study without a control class. The subject of this study was 6th grade which consisted of 30 students. This research was conducted in two meetings before and after being given treatment by filling out a motivational learning questionnaires and evaluating learning outcomes. The instruments used are questionnaires and learning outcomes tests. The method used in data analysis is the quantitative description analysis method. The results showed that there was an increase in motivation and learning outcomes of 6th grade in science subjects at SDN 125 Taruna Karya Kota Bandung by using Quizizz media. This can be proven by using the Paired Sample T Test, there is an increase in learning motivation from an average of 41.60 to 48.93, meaning an increase of 7.33. As for learning outcomes in the cognitive aspect, there was an increase from an average value of 64.37 to 75.57, meaning an increase of 11.2.

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Journal Info

Abbrev

icee

Publisher

Subject

Humanities Education Languange, Linguistic, Communication & Media Mathematics Social Sciences

Description

Mathematics, Science and Social Education, Higher Level Thinking Skills Learning (HOTS), Information and Communication Technology (ICT) for Classroom Today, Society Era 5.0, Cooperative/Collaborative Learning, Multicultural Education and Inclusive Education, School Leadership and Management, ...