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Analisis Faktor yang Memengaruhi Kinerja Kader Posyandu Di Wilayah Kerja UPTD Puskesmas Sidodadi Kecamatan Kota Kisaran Barat Kartika, Dwi Yoga; Nuraini, Nuraini; Asriwati, Asriwati
JURNAL KEBIDANAN, KEPERAWATAN DAN KESEHATAN (BIKES) Vol 3, No 3 (2024): J-BIKES MARET
Publisher : Mata Pena Madani

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51849/j-bikes.v3i3.54

Abstract

Kader Posyandu memiliki peran penting dalam meningkatkan kesehatan dan kesejahteraan masyarakat. Kader memberikan edukasi, pemantauan kesehatan, pemberdayaan masyarakat, pelayanan primer, dan membangun kemitraan, serta berkontribusi secara signifikan dalam menciptakan lingkungan yang lebih sehat dan lebih baik bagi semua orang. Penelitian ini bertujuan untuk menganalisis faktor-faktor yang mempengaruhi kinerja kader posyandu di wilayah kerja UPTD Puskesmas Sidodadi Kecamatan Kota Kisaran Barat. Penelitian ini menggunakan metode kuantitatif dengan desain Cross Sectional dan pengambilan sampel menggunakan stratified random sampling. Populasi penelitian ini sebanyak 365 orang dan penelitian sebanyak 78 responden. Pengumpulan data menggunakan kuesioner. Analisis penelitian ini menggunakan univariat, bivariat dan multivariat. Uji statistik yang digunakan adalah uji chi-square dan regresi logistik. Hasil penelitian menunjukkan bahwa ada pengaruh antara Pengetahuan (p-value 0,000), sikap (p-value 0,000), motivasi (p-value 0,000), dan pelatihan (p-value 0,000) dan tidak ada pengaruh antara Masa kerja (p-value 0,307) dan Pendidikan (p-value 0,289 terhadap kinerja kader posyandu. Berdasarkan hasil uji regresi logistik diketahui variabel yang paling berpengaruh adalah variabel sikap dengan nilai Exp(B) 29,814
The Influence of Health Promotion Through Educational Game Media on Knowledge of the Impact of Gadget Use on Elementary School Students 010056 Sei Renggas, Kisaran City in 2024 Siregar, Dian Maya Sari; Kartika, Dwi Yoga; Rosdiana, Rosdiana
Jurnal Kesmas Prima Indonesia Vol. 9 No. 1 (2025): January Edition
Publisher : Program Studi Sarjana Kesehatan Masyarakat Universitas Prima Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34012/jkpi.v9i1.6498

Abstract

The use of gadgets among children is increasingly causing concern and can have a negative impact on their development. In 2022, around 33.44% of early childhood in Indonesia have used gadgets, the majority of children over 5 years old have accessed the internet with a percentage of 88.99%.In the initial survey, it was found that students' knowledge was still lacking regarding the importance of maintaining a balance in time when using gadgets.To determine the effect of health promotion through educational game media on knowledge about the impact of gadget use on students of SDN 010056 Sei Renggas. Using One Group Pretest Posttest design. The sample was all 5th and 6th grade students totaling 37 students. Data analysis using univariate, normality test with Shapiro Wilk Test and difference test using Wilcoxon Rank Test. The mean increase in respondents' knowledge was 5.57, withPositive Ranksof 37, Mean Rank of 19.00, while Sum of Ranks of 703.00. In addition, a significance value of 0.000 <0.05 was obtained, which indicates that there is a significant difference between the pretest and posttest results. There is an influence of health promotion through educational games of snakes and ladders in increasing knowledge about the impact of gadgets on students of UPTD SDN 010056 Sei Renggas. It is hoped that the school can provide counseling on the impact of gadget use using educational game media, which can attract students' attention so that the message or information to be conveyed can be easily received and can be applied in everyday life.  
The Influence of Health Promotion Through Educational Game Media on Knowledge of the Impact of Gadget Use on Elementary School Students 010056 Sei Renggas, Kisaran City in 2024 Siregar, Dian Maya Sari; Kartika, Dwi Yoga; Rosdiana, Rosdiana
Jurnal Kesmas Prima Indonesia Vol. 9 No. 1 (2025): January Edition
Publisher : Program Studi Sarjana Kesehatan Masyarakat Universitas Prima Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34012/jkpi.v9i1.6498

Abstract

The use of gadgets among children is increasingly causing concern and can have a negative impact on their development. In 2022, around 33.44% of early childhood in Indonesia have used gadgets, the majority of children over 5 years old have accessed the internet with a percentage of 88.99%.In the initial survey, it was found that students' knowledge was still lacking regarding the importance of maintaining a balance in time when using gadgets.To determine the effect of health promotion through educational game media on knowledge about the impact of gadget use on students of SDN 010056 Sei Renggas. Using One Group Pretest Posttest design. The sample was all 5th and 6th grade students totaling 37 students. Data analysis using univariate, normality test with Shapiro Wilk Test and difference test using Wilcoxon Rank Test. The mean increase in respondents' knowledge was 5.57, withPositive Ranksof 37, Mean Rank of 19.00, while Sum of Ranks of 703.00. In addition, a significance value of 0.000 <0.05 was obtained, which indicates that there is a significant difference between the pretest and posttest results. There is an influence of health promotion through educational games of snakes and ladders in increasing knowledge about the impact of gadgets on students of UPTD SDN 010056 Sei Renggas. It is hoped that the school can provide counseling on the impact of gadget use using educational game media, which can attract students' attention so that the message or information to be conveyed can be easily received and can be applied in everyday life.