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Pemanfaatan Komik Sebagai Media Pembelajaran Bahasa Indonesia dalam Meningkatkan Motivasi dan Hasil Belajar Siswa Sekolah Dasar Mariani, Rika; Novita, Rita; Sari, Siti Mayang
Indo-MathEdu Intellectuals Journal Vol. 4 No. 3 (2023): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v4i3.664

Abstract

One of the subjects that is a challenge in providing education in the 21st century is the learning process in Indonesian language subjects. The Indonesian language learning method in class tends to be monotonous using the lecture method, making students easily bored and not understanding the material. On the other hand, the implementation of learning uses illustrated, easy-to-carry and read comic media which can contain text, images and scenes. This can be an alternative medium for learning Indonesian because it stimulates students to be creative, imaginative and innovative, and encourages them to be independent. This research aims to analyze the benefits of using comics as a medium for learning Indonesian to increase student motivation and learning outcomes. This research uses a literature review method with descriptive analysis techniques. Researchers collected data from previous relevant studies within the last ten years. The results of the research that has been carried out illustrate that the use of comic media in learning Indonesian can significantly increase student motivation and learning outcomes
PERBEDAAN PENGETAHUAN ILMU, FILSAFAT DAN AGAMA Haris, Muhammad Haris; MARIANI, RIKA
PENDIS (Jurnal Pendidikan Ilmu Sosial) Vol. 3 No. 1 (2024): April
Publisher : Yayasan Insan Cipta Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61721/pendis.v3i1.82

Abstract

Penelitian ini bertujuan untuk mengetahui perbedaan ilmu, filsafat dan agama. Tiga hal yang menjadi media manusia sebagai pencari kebenaran adalah filsafat ilmu dan agama. Ketiga aspek tersebut memiliki tujuan untuk mencari kebenaran, tetapi ketiga nya tidak dapat dikategorikan sebagai sesuatu yang sama. Filsafat secara umum diartikan sebagai sesuatu yang bebas karena tidak memiliki batasan, sedangkan agama lebih mengedepankan wahyu/ ilham dari zat yang dianggap tuhan dan ilmu adalah sebuah perangkat/metode untuk mencari sebuah kebenaran. Tahapan yang penting untuk diperhatikan dalam penelitian ini adalah metode penulisan. Metode penulisan pada penelitian ini menggunakan studi Pustaka dan analisis komparatif. Metode pada artikel ini menggunakan studi pustaka (library research) yaitu metode dengan pengumpulan data dengan cara memahami dan mempelajari teori-teori dari berbagai literatur yang berhubungan dengan penelitian tersebut.. Hasil penelitian ini adalah terdapat kesamaan pada ilmu, filsafat dan agama yaitu mencari kebenaran, juga terdapat perbedaan antara ilmu, filsafat dan agamat yaitu pada aspek suumber, metode dan hasil yang ingin dicapai. Namun ketiga nya merupakan satu kesatuan bagai piramida dalam mencari dan menemukan kebenaran. Kata Kunci: Pengetahuan Ilmu, Filsafat, Agama
Developing Digital Comics Based on Local Wisdom for Fantasy Story Texts to Enhance Student Learning Outcomes Mariani, Rika; Novita, Rita; Sari, Siti Mayang
Jurnal Komunikasi Pendidikan Vol 8 No 1 (2024): Jurnal Komunikasi Pendidikan
Publisher : Universitas Veteran Bangun Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32585/jurnalkomdik.v8i1.5406

Abstract

This research discusses the implementation materials Of comic-based teaching. This research aims to develop teaching materials for fantasy story texts based on local wisdom in the form of digital comics to improve the learning outcomes of fifth grade elementary school students. This research is research and development (R&D). In this research and development, researchers used the ADDIE method, Analysis, Design, Development, Implementation and Evaluation. The results of the development research show that the digital comic teaching materials based on local wisdom for grade V elementary school students produced are said to be very feasible. This is proven by the media expert validation results showing a very good category (96%) from the average validator. The material expert validation results show a very good category (96%) from the average validator. Linguist validation results show a very good category (98%) from the average validator. The results of the student response product trials showed the very good category (87.5%) and the results of the teacher response product trials showed the very good category (94%). In the evaluation of the test results, students obtained an average result of 89.71 with a percentage score of 90% with very good criteria with details of 28 students completing. This comic is a good idea for language learning based on students' interests and talents to improve their learning. The research results are proof that digital comic teaching materials based on local wisdom are very feasible and can be used as learning materials that can improve student learning outcomes.