Fitriya, Aryanti Nurul
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PENGEMBANGAN MEDIA PEMBELAJARAN POP UP BOOK BERBASIS GAME EDUKASI PADA MATERI HAKIKAT NKRI KELAS 4 SDN 3 UNDAAN KIDUL Wulandari, Dinar Dwi; Khoirinida, Nela; Fitriya, Aryanti Nurul; Pujianti, Rysma; Setiawaty, Rani
JURNAL PENDIDIKAN KEWARGANEGARAAN Vol 8 No 1 (2024): Volume 8 Nomor 1 Edisi Juni 2024
Publisher : IKIP PGRI PONTIANAK

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31571/jpkn.v8i1.6099

Abstract

Tujuan penelitian: mengembangkan serta mengetahui tingkat kelayakan produk Pop Up Book dalam mata pelajaran Pendidikan Pancasila pada materi Hakikat NKRI dan mengetahui tanggapan guru dan peserta didik pada produk Pop Up Book. Metode penelitian ini menggunakan metode R&D dengan model Borg and Gall. Penelitian ini menggunakan subjek siswa kelas 4 di SDN 3 Undaan Kidul. Instrumen yang digunakan adalah lembar angket respon siswa dan guru, uji coba pretest dan postest,angket validasi ahli materi dan media. Hasil dari penelitian ini adalah : uji validasi materi memperoleh nilai 97,05% dan uji validasi media 97,4 % dengan kategori valid. lembar jawaban guru dan siswa yang memperoleh nilai 97,5% dan 91% dengan kategori sangat baik. uji coba pretest siswa menunjukan hasil rata-rata 50,5 dan hasil rata-rata postest siswa adalah 88,0 hal ini menunjukan adanya kenaikan 74,25% Dengan demikian, produk tersebut layak digunakan sebagai media pembelajaran pendidikan pendidikan pancasila kelas 4 SD.
HASIL BELAJAR IPAS MENGGUNAKAN MODEL PEMBELAJARAN TEAMS GAMES TOURNAMENT BERBANTUAN PERMAINAN ENGKLEK PADA KELAS V SDN UNDAAN LOR 2 Fitriya, Aryanti Nurul; Su’ad, Su’ad; Kuryanto , Moh Syafruddin
Jurnal Pendidikan Dasar Vol. 16 No. 1 (2025): Jurnal Pendidikan Dasar
Publisher : Pendidikan Dasar - Pascasarjana Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/jpd.v16i1.48114

Abstract

The aim of this research to improve IPAS learning outcomes using the Teams Games Tournament learning model assisted by the Engklek game. Teams Games Tournament is a learning model where students are able to learn actively, practicing responsibility for the tasks given by their teacher with their group members. This research uses a classroom action research method which consists of 2 cycles, each cycle consisting of two meetings. Data collection techniques in this research are interviews and tests. The research instruments used were interview sheets and test questions. The data analysis techniques in this research are qualitative and quantitative analysis. The research results show an increase in IPAS learning outcomes. In the first cycle of classical completion, student learning outcomes were 55.55% with the "sufficient" criteria and increased in the second cycle to 77.77% with the "Good" criteria. Based on the results of this research, it can be concluded that the TGT learning model assisted by the crank game can improve students' science learning outcomes. Keyword : TGT, Engklek Game, Learning Outcomes