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Implementasi Model Pembelajaran PBL untuk Meningkatkan Hasil Belajar Matematika pada Siswa Kelas 1 SDN 23 Ampenan Ningsih, Agustina Komala; Rokhmat, Joni; Triapuri, Ade Hegar
YASIN Vol 3 No 5 (2023): OKTOBER
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/yasin.v3i5.1960

Abstract

Mathematics is a branch of science that has an important role in the development of science and technology, both as a tool in the application of other fields of science and in the development of mathematics itself, where in the learning process there are many formulas, numbers and mathematical symbols. Mathematics is taught from elementary school age with the aim of training a person's thinking power, which makes them creative in solving problems, so that it can increase students' interest in learning. Based on the results of observations carried out at SDN 23 Ampenan, it was found that class I mathematics learning outcomes were very low under KKM and students lacked enthusiasm in the learning process. When learning is taking place there are still many students who do not pay attention to the teacher's explanation during learning because the teacher does not use a learning model and only uses a conventional model so that learning is teacher-centred. Thus, 80% of student learning outcomes are below the average or KKM and only 20% of students achieve the KKM score. Therefore, a learning model is needed that involves student activity during the learning process. Therefore, researchers took a problem based learning model to overcome this problem. This research is a type of classroom action research (PTK) because this research was conducted to observe or observe activities that were deliberately created and occurred in a class with an emphasis on perfecting or improving the learning process.
Penerapan Metode Role Playing Untuk Meningkatkan Hasil Belajar PKN Pada Peserta Didik Kelas II SDN 23 Ampenan Kota Mataram Tahun Pembelajaran 2022-2023 Rizaludin, Rizaludin; Rokhmat, Joni; Triapuri, Ade Hegar
Jurnal Literasi dan Pembelajaran Indonesia Vol 3 No 2 (2023): Juli-Desember
Publisher : Fakultas Keguruan dan Ilmu Pendidikan Universitas Samawa

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Abstract

Metode role playing (bermain peran) juga dapat diartikan suatu cara penguasaan bahan-bahan melalui pengembangan dan penghayatan anak didik. Pengembangan imajinasi dan penghayatan dilakukan oleh anak didik dengan memerankannya sebagai tokoh hidup atau benda mati. Metode role playing ini diharapkan akan meningkatkan hasil belajar peserta didik karena dengan metode ini dapat membawakan contoh kasus/cerita dunia nyata kedalam kelas, dengan melihat, mendengar, menyentuh dan mengalami sendiri, maka pemahaman peserta didik akan lebih meningkat lagi dan tujuan dari kegiatan pembelajaran secara keseluruhan akan tercapai. Melalui role playing, peserta didik dapat memerankan bagian yang mutlak dalam perkembangan hidup manusia sosial, persatuan dan menghargai perbedaan. Tujuan dilakukannya Penelitian Tindakan Kelas ini adalah untuk meningkatkan kemampuan peserta didik dalam memahami bersatu dalam keberagaman pada mata pelajaran PKN dengan melakukan kegiatan bermain peran pada peserta didik kelas II SDN 23 Ampenan.Penelitian ini termasuk penelitian tindakan kelas dengan sampel peserta didik kelas II SDN 23 Ampenan Kota Mataram tahun pembelajaran 2022-2023 .Dari data yang diperoleh disimpulkan bahwa penggunaan metode role playing dapat meningkatkan hasil belajar dan motivasi belajar, Di samping itu, penggunaan metode bermain peran dalam pembelajaran berlangsung lebih nyata menarik, menyenangkan, dan tidak cepat bosan.
Peningkatan Hasil Belajar Matematika Siswa Melalui Model Pembelajaran Make A Match Berbantuan Media Kantong Perkalian pada Siswa Kelas II SDN 23 Ampenan Dianah, Julia Hilalatud; Amrullah; Triapuri, Ade Hegar
Jurnal Pendidikan, Sains, Geologi, dan Geofisika (GeoScienceEd Journal) Vol. 6 No. 4 (2025): November
Publisher : Mataram University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/goescienceed.v6i4.1332

Abstract

This study aims to examine the improvement of second-grade students’ mathematics learning outcomes on the topic of multiplication as repeated addition through the use of the Make a Match learning model supported by multiplication pocket media. The research was conducted in two cycles in Grade II of SDN 23 Ampenan during the Field Experience Practice (PPL) in the second semester of the 2023/2024 academic year. This classroom action research involved 27 students as research subjects. The data collected consisted of students’ learning outcomes and observation data related to student and teacher activities during the learning process. Data collection techniques included tests, observations, and documentation. The results show that the implementation of the Make a Match model assisted by multiplication pocket media in mathematics lessons successfully improved the learning outcomes of second-grade students at SDN 23 Ampenan. Prior to the intervention, the mastery percentage was only 33.33%. In Cycle I, it increased to 59.26%, and in Cycle II, it further improved to 85.19% of students achieving mastery.