Salsabila, Adinda Azhri
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Peningkatan Sikap Kerja Sama dan Hasil Belajar Matematika Melalui Model Pembelajaran Team Games Tournament (TGT) Salsabila, Adinda Azhri; Minsih, Minsih
Al-Madrasah: Jurnal Ilmiah Pendidikan Madrasah Ibtidaiyah Al-Madrasah Vol. 8, No. 3 (Juli 2024)
Publisher : Sekolah Tinggi Ilmu Al-Qur'an (SIQ) Amuntai Kalimantan Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35931/am.v8i3.3568

Abstract

Penelitian ini bertujuan untuk mengetahui peningkatan sikap kerja sama dan hasil belajar matematika siswa kelas II C menggunakan model pembelajaran Team Games Tournament (TGT). Penelitian ini merupakan Penelitian Tindakan Kelas yang dilaksanakan dalam dua siklus. Subjek penelitian ini adalah Kelas II C SDN Sondakan No. 11 Surakarta sebanyak 28 siswa yang terdiri dari 13 laki-laki dan 15 perempuan. Metode penelitian yang digunakan di dalam penelitian ini adalah dengan menggunakan penelitian kualitatif deskriptif. Metode pengumpulan data pada penelitian ini meliputi: 1) Observasi, 2) Catatan lapangan, 3) Wawancara, 4) Dokumentasi, 5) Metode tes.  Hasil dari penelitian diperoleh bahwa dengan pengaplikasian model pembelajaran Team Games Tournament atau metode permainan dapat memberi peningkatan pada kerja sama siswa dan hasil belajar matematika pada siswa. Persentase rata-rata kemampuan kerja sama siswa pada sebelum tindakan 34,5%, siklus I 41,6%, dan siklus II 48,7%. Peningkatan rata-rata nilai matematika siswa yaitu 70,0 pada sebelum tindakan, 73,5 pada siklus I, dan 77,1 pada siklus II.
Penerapan aplikasi quizizz sebagai media penilaian hasil belajar ips pembelajaran daring kelas iv sekolah dasar Salsabila, Adinda Azhri; Istiyati, Siti; Kamsiyati, Siti
Didaktika Dwija Indria Vol 10, No 3 (2022): Didaktika Dwija Indria
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/ddi.v10i3.64030

Abstract

This study aims to describe the application of the Quizizz Application as a medium for assessing social studies learning outcomes in online learning according to the assessment procedure in the cognitive domain of fourth-grade students at SDN Sondakan No. 11 Academic Year 2021/2022. This research is a qualitative descriptive study. The research data source comes from interview transcripts and questionnaires for fourth-grade teacher, the fourth-grade student questionnaire, and document studies. Data collection techniques were carried out through interviews, questionnaires, and document studies. The data validity test technique used is technique triangulation and source triangulation. This study uses the data analysis model of Miles and Huberman which consists of data reduction, data presentation, and conclusion. The results of this study indicate that the implementation of the assessment using the Quizizz assessment media carried out by teacher at the planning stage of the assessment has not made a question grid and validation questions due to time constraints and the making of scoring guidelines are made at the assessment processing stage. At the stage of reporting and utilizing the results of the assessment, the teacher has not implemented remedial and enrichment due to the lack of time, then the teacher also has not made maximum use of the features contained in Quizizz, especially in the implementation of feedback.