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Pengenalan Teknologi Virtual Reality BOX dalam Pembelajaran Komputer Abdul Karim; Dwika Assrani; Guidio Leonarde Ginting
JPM: Jurnal Pengabdian Masyarakat Vol. 5 No. 1 (2024): Juli 2024
Publisher : Forum Kerjasama Pendidikan Tinggi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/jpm.v5i1.1952

Abstract

In today's digital age, the utilisation of advanced technology in learning is increasingly important to increase effectiveness and student engagement. This article aims to explore the use of Virtual Reality BOX technology in computer learning, focusing on how this technology can improve students' understanding and skills in computers. The main problem encountered is the limitation of traditional learning methods that often cannot provide adequate practical experience in the context of computers. To address this issue, the method used involves the introduction and integration of Virtual Reality BOX as an aid in the teaching-learning process. This technology enables interactive simulations and virtual environments that can enrich students' learning experience. Interim results from the implementation of this technology show an increase in students' motivation and understanding of the computer concepts being taught. The implementation of Virtual Reality BOX has shown significant potential in making computer learning more interesting and effective.
Pengenalan Jiwa Entrepreneur Pada Remaja Desa dengan Memanfaatkan Media Sosial dan E-Commerce Mesran, Mesran; Imam Saputra; Guidio Leonarde Ginting; Suginam, Suginam
JPM: Jurnal Pengabdian Masyarakat Vol. 5 No. 3 (2025): Januari 2025
Publisher : Forum Kerjasama Pendidikan Tinggi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/jpm.v5i3.1854

Abstract

This research aims to examine and encourage the introduction of the entrepreneurial spirit in village teenagers by utilizing social media and e-commerce. In the current digital era, social media and e-commerce have become very effective tools to support business activities, including for teenagers living in rural areas. Through the use of social media, village teenagers can promote their local products to a wider market without being limited by geography. Meanwhile, e-commerce platforms provide easy access to sell and distribute their products efficiently. This research uses a qualitative method with a case study approach. Data was collected through in-depth interviews, participant observation, and document analysis. The research subjects were village teenagers who had utilized social media and e-commerce in their entrepreneurial activities. The research results show that the use of social media and e-commerce can increase the knowledge and business skills of village teenagers. In addition, they become more motivated to become entrepreneurs because they see larger market opportunities and the financial benefits that can be obtained. Apart from that, this research also found several challenges faced by village teenagers in utilizing social media and e-commerce, such as limited internet access and lack of technical knowledge. However, with the right training and guidance, these challenges can be overcome. Overall, this research concludes that introducing an entrepreneurial spirit through social media and e-commerce is an effective strategy for empowering village youth. This not only improves the local economy but also opens up new opportunities for the young generation in rural areas to develop and compete in the global market.
Analisis Kepuasan Pengguna Terhadap e-Learning Moodle Berbasis Web Dengan Menerapkan Metode SUS Guidio Leonarde Ginting; Natalia Silalahi
Journal of Informatics Management and Information Technology Vol. 5 No. 1 (2025): January 2025
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/jimat.v5i1.469

Abstract

Research on measuring LMS user satisfaction has been widely conducted; however, there remains a gap in the comprehensive evaluation of e-learning system usability, particularly in the context of Moodle platform adaptation in Indonesia. This study adopts a more systematic approach by employing the System Usability Scale (SUS) as the primary measurement instrument, complemented by qualitative analysis to provide a deeper understanding of the usability aspects that need improvement. The research employs a quantitative approach using survey methods to analyze user satisfaction with Moodle-based e-learning systems. This quantitative approach was chosen as it allows systematic measurement of the system's usability using the standardized System Usability Scale (SUS) instrument [12]. Several stages are involved in this study, including pre-research, instrument preparation, validity and reliability testing, data collection, and data analysis. Given the highly fluctuating and difficult-to-determine population size, the study uses snowball sampling to obtain the sample. The respondents include active university students from various higher education institutions in Indonesia who regularly use the Moodle platform for their learning activities. Other inclusion criteria include: having used Moodle for at least one semester, actively participating in online learning, and being willing to complete the questionnaire. The significance of this research lies in its contribution to generating empirical data on the usability of Moodle-based e-learning systems using the standardized SUS method. The results are expected to provide practical recommendations for improving system usability while enriching the literature on the implementation of SUS in the e-learning context in Indonesia.