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PEMBELAJARAN TARI TOPENG KALIWUNGU DENGAN METODE MOVING CLASS OLEH YAYASAN SANGGAR BUDAYA PAKDHE Sabilillah, Farida Nur Wahyu; Sekti, Retnayu Prasetyanti
Jurnal Pendidikan Sendratasik Vol. 12 No. 2 (2023)
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jps.v12n2.p394-412

Abstract

Sinden-Pangreman Staging Style in Wayang Jek Dong Performance of Pandhawa Laras Group Tosabila, Inggar Belzky; Sekti, Retnayu Prasetyanti
MSJ : Majority Science Journal Vol. 2 No. 3 (2024): MSJ-AUGUST
Publisher : PT. Hafasy Dwi Nawasena

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61942/msj.v2i3.230

Abstract

Pandhawa Laras is a group engaged in the field of performing arts, especially East Javanese shadow puppetry (Jek Dong), which was founded on May 13, 2009. Pandhawa Laras means Pan "Panjak," Dha "Dalang,” and Wa "Waranggana,” and Laras means that these three aspects become a unity in a harmonious performance. Pandhawa Laras was founded when there was already an existence of Remo dance, both male Remo dance and female Remo dance, in shadow puppet shows. Through the years, the female Remo dance has shifted to the male Remo dance. The male Remo dance in the Jek Dong puppet show of the Pandhawa Laras group is danced by Sinden (Pangreman) with male-like makeup. This research will discuss the staging style of Sinden-Pangreman. The study of this research leads to the theory of staging style with a descriptive qualitative approach. By utilizing data collection techniques such as observation, interviews with relevant sources, literature study, and documentation, Furthermore, data analysis is carried out through data reduction, data presentation, and finally drawing conclusions or verifying valid data. Based on the research results of the Sinden-Pangreman staging style in the Jek Dong puppet show of Pandhawa Laras Group, the men's Remo dance in the Jek Dong puppet show is performed during the pre-event by the puppet Sinden, who also acts as Pangreman. This is evidenced by the presence of two wayang kulit Sinden who, before climbing the puppet stage, will dance the Remo putra dance in the Malangan style. The performance is accompanied by two kidungan sessions, with the second kidungan referred to as Kidungan Jula-juli. This research shows that in the Sinden-Pangreman staging style there are supporting elements in the actors in performing the Remo putra dance and as a wayang kulit sinden, including dance movement, dance style, kidungan, makeup, and the interaction process in the performance. 
Vygotsky's Constructivist Approach in the Use of the Boardgame Codenames in Extracurricular Art Education Bahastika, Ikrar; Sekti, Retnayu Prasetyanti; Trisakti, Trisakti
Wacana : Jurnal Bahasa, Seni, dan Pengajaran Vol 9 No 2 (2025): Oktober 2025
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jbsp.v9i2.3

Abstract

This study aims to describe the application and effectiveness of Codenames board game media that modified in learning fine arts at the extracurricular "Krisna Rupa" at SMAN 1 Situbondo. The method used is descriptive qualitative with the subjects of students and supervising teachers. Data were collected through observation, interviews, and documentation, then analysed using Creswell's approach. The results showed that Codenames was effective in introducing Nusantara fine art terms through word replacement into terms such as batik, wayang, and Asmat sculpture. The game process encouraged students to discuss and understand the cultural context behind the terms used, with the teacher as a facilitator. This application increased students' participation, cooperation, and interest in traditional fine arts. Vygotsky's constructivism approach, particularly in the aspects of ZPD, Scaffolding, and social interaction, was seen to support the learning process. Evaluation through Quizizz showed 84% of students scored above 75, reflecting a good understanding of the material. Thus, the Codenames board game is proven as an innovative, contextual, and fun learning media in improving the understanding of Nusantara fine arts in an extracurricular environment.