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PENGEMBANGAN SUMBER DAYA MANUSIA, KETERAMPILAN DAN KOMUNIKASI TERHADAP KINERJA KARYAWAN PADA PT. PERKEBUNAN NUSANTARA IV REGIONAL I Andini, Nisa; Nasution, Fitra Arlina
GOVERNANCE: Jurnal Ilmiah Kajian Politik Lokal dan Pembangunan Vol. 11 No. 1 (2024): 2024 September
Publisher : Lembaga Kajian Ilmu Sosial dan Politik (LKISPOL)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56015/gjikplp.v11i1.285

Abstract

This study was conducted at PT. Perkebunan Nusantara IV Regional I to evaluate the simultaneous and partial effects of human resource development, skills, and communication on employee performance. The sample consisted of 57 respondents selected using saturated sampling techniques. Data were collected through observation, questionnaires, and documentation studies, and analyzed using SPSS 25 for data quality testing, classical assumptions, multiple linear regression and hypotheses. The results showed that human resource development, skills, and communication simultaneously and partially had a positive and significant effect on employee performance at PT. Perkebunan Nusantara IV Regional I.
Web module on nuclear disaster mitigation using ENACT Model: An effort to enhance student social responsibility Andini, Nisa; Latifah, Sri; Saregar, Antomi; Diani, Rahma
Momentum: Physics Education Journal Vol. 9 No. 1 (2025)
Publisher : Universitas PGRI Kanjuruhan Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21067/mpej.v9i1.10599

Abstract

Past failures in nuclear technology have highlighted the essential role of society in mitigating radiation impacts and ensuring proper oversight. To enhance awareness and understanding, especially among students, about the effects of technological failures and the necessary mitigation measures, more effective and efficient education is needed. This study aims to develop a web module based on the ENACT (Engage, Navigate, Anticipate, Conduct, and Take Action) model designed to enhance students' social responsibility. Social responsibility is a critical aspect that every individual in society should possess, particularly in addressing and mitigating nuclear disasters that require deep knowledge and high social awareness. Through the Socio Scientific Issues (SSI) approach, this web module integrates theoretical and practical aspects of learning, enabling students not only to comprehend the concepts of radiation physics but also to develop a responsible attitude towards society and the environment. This research employs a research and development (R&D) method encompassing analysis, design, development, implementation, and evaluation phases. The results indicate that the use of the ENACT model in this web module is effective in fostering students' social responsibility, as evidenced by their improved understanding of radiation physics and active engagement in discussions and simulations of nuclear disaster mitigation. The implications of this study highlight the importance of integrating educational technology with character development to produce a generation that is competent and socially responsible in facing global challenges.
Fisikawaii Adventure: An Effort to Increase Students' Learning Participation through Gamification and Virtual Reality Al Faqih, M Vithor; Widiarni, Anggi; Andini, Nisa; Saregar, Antomi; Sharov, Sergii; Faraj, Bawar Mohammed
Online Learning In Educational Research (OLER) Vol 3, No 2 (2023): Online Learning in Educational Research
Publisher : CV FOUNDAE

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58524/oler.v3i2.294

Abstract

Student participation is critical in education. Technology integration, such as virtual reality, enhances the visualisation of physics concepts and participation. Combining virtual reality and gamification creates an immersive and interactive learning experience. This research aims to design and implement a learning management system (LMS) called Fisikawaii Adventure integrated with gamification and virtual reality. This study follows the ADDIE (Analysis, Design, Development, Implementation and Evaluation) development model. The motivational element of GAFCC (Goal, Access, Feedback, Challenge, and Collaboration) was employed in the design stage. The LMS was evaluated at SMAN 2 Bandar Lampung with ten eleventh-grade MIPA (Mathematics and Natural Science) students. The data collection technique employed was a non-test instrument. The data analysis technique was qualitative-quantitative using the Likert scale. Fisikawaii Adventure was valid with an average percentage score of 85.5 from material experts, 87.25 from media experts, and 86.4 from student responses (very feasible category). The product was feasible to use in physics learning and increase students' participation. Although it requires further investigation, this research contributes significantly to integrating gamification and virtual reality into LMS and physics learning.