Anis Safira
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PERMAINAN LACAK KARTU BILANGAN UNTUK MENINGKATKAN HASIL BELAJAR SISWA Junaidah; Anis Safira
JURNAL EKSPERIMENTAL : Media Ilmiah Pendidikan Vol. 12 No. 2 (2023): Desember
Publisher : Sekolah Tinggi Ilmu Tarbiyah Al-Hilal Sigli Aceh- Indonesia

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Abstract

This study aims to determine whether the number card tracking game can improve the learning outcomes of 3rd grade students at MIN 22 Pidie. The study employs a Classroom Action Research (CAR) design based on the Kurt Lewin model. The subjects consisted of 22 students (19 boys and 13 girls). Data collection was conducted through observation, tests/evaluations, and field notes. The results show that the average individual score was 69.86 with a mastery rate of 45.45% in Cycle I, and 76.68 with a mastery rate of 72.72% in Cycle II; an increase was observed in Cycle III, reaching an average score of 92.81 with a mastery rate of 100%. It can be concluded that the number card tracking game can improve the learning outcomes of 3rd grade students at MIN 22 Pidie.