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Suryanti Kusuma, Aniek
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Ruang Lingkup E-Modul Analisa Desain Sistem Informasi Bermuatan THK Dalam Meningkatkan Sikap Sosial Suryanti Kusuma, Aniek; Parwati, Ni Nyoman; Tegeh, I made; Sudarma, I Komang
Jurnal Penjaminan Mutu Vol. 09 No. 02 (2023)
Publisher : UHN IGB Sugriwa Denpasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25078/jpm.v9i02.2881

Abstract

The low social attitude of students towards the surrounding environment is a challenge in itself. This study aims to study the effectiveness of e-modules in improving students' social attitudes with the outside learning environment, especially in the Information System Design Analysis (ADSI) course. This course analyzes and designs information systems in IT projects. THK is a local Balinese culture that is essentially balanced and harmonious. The development of THK courses for ADSI aims to improve students' social attitudes towards the environment outside of academics. During the COVID-19 pandemic, the learning model widely used was the hybrid learning model. Teaching materials suitable for use in the hybrid learning model are electronic modules (e-modules). This learning media is the latest innovation from the print module, so this e-module can be accessed with the help of computers and cellphones that have been integrated with supporting software. The advantages of e-modules compared to print modules are interactive, easy to navigate, can display images, audio, video and animation. Equipped with formative tests that allow automatic feedback, the e-module is perfect for ADSI courses
PENGEMBANGAN MEDIA INTERAKTIF KLASIFIKASI MAHLUK HIDUP PADA SMP MUHAMMADIYAH 1 DENPASAR Suryanti Kusuma, Aniek; Welda
Jurnal Penjaminan Mutu Vol 10 No 02 (2024)
Publisher : UHN IGB Sugriwa Denpasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25078/jpm.v10i02.3968

Abstract

The learning process utilizes learning resources, especially learning media, so far at SMP Muhammadiyah 1 Denpasar in science learning, students only use teaching media in the form of textbooks and Student Worksheets (LKS) which are distributed by the school for students to own or buy. So far, science teachers, especially at SMP Muhammadiyah 1 Denpasar, have only been guided by the available textbooks or worksheets. The media used in delivering material during the teaching and learning process is still conventional in the form of whiteboards, textbooks, worksheets, PPT slides using a monotonous lecture method so that students feel bored. Based on the results of the questionnaire distributed to teachers and students, it is deemed necessary to develop interactive-based learning media, in order to make the learning atmosphere more varied. This research obtained 34 respondents at the start of the research from students at SMP Muhammadiyah 1 Denpasar by distributing online questionnaires. After obtaining the percentage calculation results, a conclusion can be drawn that 80% of students answered yes to the learning material for the classification of living things. This research aims to help students better understand the material on the classification of living things with interesting, effective and practical learning media. The method used in this research is the research and development (R&D) method, which uses the stages of the ADDIE access model. This Interactive Media will be tested by testing students' level of understanding, material testing and media expert testing. Keywords: Interactive Media, Classification of Living Things, ADDIE.