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Learning descriptive text through discovery model: VHS students' achievements and voices Krisdianata, Yoannes Yuka; Saraini, Gayatri Enok; Enjelin, Enjelin
Language Circle: Journal of Language and Literature Vol 18, No 1 (2023): October 2023
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/lc.v18i1.47485

Abstract

It is common that vocational high school (VHS) students are perceived as having lower language proficiency than high school students. Therefore, this study aims to determine the use of discovery learning as a learning process of descriptive text and improve student learning outcomes through the application of the discovery learning model to tenth-grade students of vocational high school students. This research is classroom action research. The data analysis technique uses quantitative descriptive data obtained from teacher observations and student work results. Data is presented in the form of numbers which are then explained descriptively. To strengthen the quantitative data, focus groups, and semi-structured interviews were conducted. Based on the research results, it is known that: First, in the student learning process, there is increasing progress from pre-cycle, cycle I, and cycle II. The process of learning descriptive text through the application of the discovery learning model is interesting and fun. The students look motivated and very enthusiastic, students become more independent, creative, and able to solve problems on their own. From the results of this research, it can be concluded that the application of the discovery learning model in learning has been proven to improve student learning outcomes.
ENHANCING VOCATIONAL HIGH SCHOOL STUDENTS' READING SKILLS USING JEOPARDY GAMES Krisdianata, Yoannes Yuka; Kuswandono, Paulus
Language Literacy: Journal of Linguistics, Literature, and Language Teaching Vol 6, No 2: December 2022
Publisher : Universitas Islam Sumatera Utara (UISU)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30743/ll.v6i2.6171

Abstract

Jeopardy game is a common game for players to compete for the highest score.  Nevertheless, this game can be modified to provide the students with a fun, engaging, and challenging interactive game for learning activities. The use of the Jeopardy game in improving teaching-learning activities was abundant, whereas the use of Jeopardy in vocational high school was little to be found. This study tried to figure out the implementation of Jeopardy games in enhancing reading skills for vocational high school students. Classroom action research was conducted to observe students' improvement in reading after implementing Jeopardy games in reading activities. Closed-ended questionnaires on how the jeopardy games influence the teaching process and activities were conducted to get the quantitative data. Observation, reflection, open-ended questionnaire, and FGD were gathered to strengthen the result of quantitative data. The results showed that students demonstrated better reading comprehension from the diagnostic test, cycle I, and cycle II results; mean score 5.76, 6.48, and 7.28. Students also reported that they got motivated and were likely to read more. To conclude, students stated that they experienced some improvement in cooperative learning and reading strategies. The implication of the study is discussed at the end of this article.