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ANALISIS MODEL MATEMATIKA SEIRS TERHADAP KECANDUAN GAME ONLINE SISWA SMPN 3 MANDREHE BARAT Waruwu, Nove Susanti; Panjaitan, Dedy Juliandri; Firmansyah, Firmansyah
Majalah Ilmiah METHODA Vol. 14 No. 1 (2024): Majalah Ilmiah METHODA
Publisher : Universitas Methodist Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This research uses documentation and experimental methods. The documentation method is used to create and develop the SEIRS model in cases of online game addiction. Meanwhile, the experimental method is a research method to find answers or solutions to a case or research object. This research was conducted on students in class VIII UPTD SMP Negeri 3 Mandrehe Barat with a total of 26 students within 14 days. In this study, researchers modeled cases of online game addiction into the SEIRS model using the 5th-order Runge-Kutta method so that its effectiveness was obtained based on the data obtained. The results of this study show that the Runge Kutta method is the most effective in the Seirs mathematical model for online game addiction.
ANALISIS MODEL MATEMATIKA SEIRS TERHADAP KECANDUAN GAME ONLINE SISWA SMPN 3 MANDREHE BARAT Waruwu, Nove Susanti; Panjaitan, Dedy Juliandri; Firmansyah, Firmansyah
Majalah Ilmiah METHODA Vol. 14 No. 1 (2024): Majalah Ilmiah METHODA
Publisher : Universitas Methodist Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46880/methoda.Vol14No1.pp105-113

Abstract

This research uses documentation and experimental methods. The documentation method is used to create and develop the SEIRS model in cases of online game addiction. Meanwhile, the experimental method is a research method to find answers or solutions to a case or research object. This research was conducted on students in class VIII UPTD SMP Negeri 3 Mandrehe Barat with a total of 26 students within 14 days. In this study, researchers modeled cases of online game addiction into the SEIRS model using the 5th-order Runge-Kutta method so that its effectiveness was obtained based on the data obtained. The results of this study show that the Runge Kutta method is the most effective in the Seirs mathematical model for online game addiction.
Model Pembelajaran Problem Based Learning (PBL) terhadap Kemampuan Berpikir Kritis Matematis Waruwu, Nove Susanti; Destini, Rita; Juliandri, Dedy; Firmansyah, Firmansyah
Media Pendidikan Matematika Vol. 13 No. 1 (2025)
Publisher : Universitas Pendidikan Mandalika (UNDIKMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/mpm.v13i1.15745

Abstract

Penelitian bertujuan untuk mengetahui pengaruh model pembelajaran Problem Based Learning terhadap kemampuan berpikir kritis matematis siswa. Penelitian ini merupakan penelitian kuantitatif dengan pendekatan eksperimen semu (quasi experiment) menggunakan desain One Group Pretest-Posttest Design. Dalam desain ini, satu kelompok siswa diberikan tes sebelum perlakuan (pretest), kemudian diberikan pembelajaran menggunakan model Problem Based Learning (PBL), dan setelah itu diberikan tes kembali (posttest) untuk melihat pengaruh perlakuan terhadap kemampuan berpikir kritis matematis mereka. sampel penelitian ini adalah peserta didik dari kelas VIII-1 di SMPN 3 Mandrehe Barat yang berjumlah 19 siswa pada materi statistika. Data hasil tes kemudian dianalisis dengan dilakukan uji normalitas data menggunakan uji Shapiro-Wilk. Jika data berdistribusi normal, maka digunakan uji t-pasangan (paired sample t-test) untuk mengetahui apakah terdapat perbedaan yang signifikan antara hasil pretest dan posttes. Berdasarkan analisis data yang dilakukan dalam penelitian ini, Hasil analisis menunjukkan bahwa kelas yang mengikuti pembelajaran TGT mengalami peningkatan signifikan dalam kemampuan penalaran matematis dari 14,06% menjadi 66,22%, dan komunikasi matematis dari 20,73% menjadi 61,26%. Terdapat pula hubungan yang erat antara kedua kemampuan tersebut.