Ni Putu Juni Artini
Unknown Affiliation

Published : 2 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 2 Documents
Search

PENGEMBANGAN VIDEO PEMBELAJARAN BERBASIS CANVA UNTUK MENINGKATKAN PEMAHAMAN KONSEP PADA MATERI TEKS PROSEDUR SISWA KELAS IV SEKOLAH DASAR Ni Komang Ayu Sri Apriani; Ni Made Ignityas Prima Astuti; Ni Putu Juni Artini
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.43789

Abstract

This study aims to develop Canva-based video learning media for procedural texts for elementary school students. The research method used in this study is Research and Development (R&D) with the ADDIE development model, which includes analysis, design, development, implementation, and evaluation. The research subjects consisted of validators, material experts, and media experts, who assessed the feasibility of the developed learning media. Data collection techniques were conducted through interviews and validation sheets provided to the material and media experts to determine the level of feasibility of the learning media. The validation results showed that the developed learning media received 87.5% approval from the material experts and 88.39% approval from the media experts, categorized as very valid. These results indicate that the Canva-based video learning media is suitable for use as a learning medium in the learning process. This media is designed with an attractive appearance, systematic presentation of material, and easy-to-understand language, thus helping students understand procedural texts. Therefore, Canva-based video learning media can be used as an alternative learning medium to support the learning process in elementary schools.
PENGEMBANGAN KOMIK DIGITAL INTERAKTIF PADA MATERI TRADISI MASYARAKAT SEKITAR “PETIK LAUT” UNTUK KELAS III SD Fernanta W, Bernard Bagus; Made Padmarani Sudewiputri; Ni Putu Juni Artini
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.53374

Abstract

This study aims to develop an interactive digital comic with the theme of the local community tradition "Petik Laut" for third-grade elementary school students. The background of this study is based on the importance of integrating local wisdom values ​​into the elementary school curriculum to build contextual understanding and patriotism from an early age. The method used in this study is research and development (R&D) with the ADDIE model. Feasibility data collection was carried out through a validation sheet by a team of experts (juries), while practicality data was obtained through a teacher response questionnaire. The results of the study indicate that the developed interactive digital comic meets the highest feasibility criteria. Based on the validation test, the aspects of content feasibility, presentation feasibility, and language feasibility each obtained a percentage of 100% with a very valid category. Meanwhile, the results of the practicality test by teachers also reached a percentage of 100% with a very practical category, which confirms that this media is easy to operate, has high visual appeal, and is functional in the classroom. The limitations of this study lie in the evaluation of practicality which is still centered on teachers and the lack of direct effectiveness testing on student learning outcomes in the field. The conclusion of this study is that the interactive digital comic "Petik Laut" is highly suitable and practical for use as a local culture learning medium for third-grade elementary school students. The implications of this research are expected to be innovative, alternative and engaging learning technologies, as well as a medium for preserving local culture in the digital age.