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THE IMPACT OF USE OF GADGETS ON SOCIAL DEVELOPMENT OF CLASS VI STUDENTS Sholihin, Adnan
Journal Of Educational Experts (JEE) Vol 7, No 1 (2024): JOURNAL OF EDUCATIONAL EXPERTS (JEE)
Publisher : Kopertis Region IV Jabar and Banten

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30740/jee.v7i1.200

Abstract

This study aims to describe the impact of using gadgets on the social development of sixth grade elementary school students. learning carried out in one of the public elementary schools in Sleman Regency. Research uses a qualitative descriptive approach to obtain information in learning activities. Informants in the study were 1 class teacher, 2 maple teachers who taught class VI and one student's guardian. The findings of this study indicate that too frequent use of gadgets will hinder social development and have other negative impacts on elementary school students. The impacts include: 1) The effect of gadgets on students' social interaction, 2) The effect of gadgets on students' speaking and writing skills 3) The effect of gadgets on students' mental health 4) The effect of gadgets on student behavior. The findings and results of the research that has been carried out can be become the basis for follow-up in the efforts to solve the problem. In addition, this research can be a basis and reference for conducting further research and studies in relation to the social development of students
Peningkatan Kreativitas dan Hasil Belajar IPA Melalui Model Project based Learning Pada Siswa Kelas V Faudati, Mirva; Septiyanti, Isnani Fauziah; Sholihin, Adnan; Dewi, Novi Asmarani Kusuma; Nisa, Ana Fitrotun
N A T U R A L: Jurnal Ilmiah Pendidikan IPA Vol 11 No 1 (2024)
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/natural.v11i1.16116

Abstract

This research aims to increase science students' creativity and learning outcomes through Project Based Learning. The subjects of this research consisted of 10 students from one of the elementary schools in Kapanewon Samigaluh, Kulon Progo Regency, consisting of 6 boys and four girls. The study uses classroom action research methods. The research results show increased creativity and learning outcomes in each cycle. In the first cycle, students' creativity in making diorama projects reached 60% and was included in the quite creative category. In cycle II, there was an increase in student creativity in making diorama projects to 80% in the creative type. Furthermore, students' science learning outcomes in cycle I reached 50% with an average score of 76.6. In cycle II, there was an increase in the completeness of students' science learning outcomes to 80% with an average score of 83.3. Based on these findings, it can be concluded that applying Project Based Learning improves students' creativity and science learning outcomes.