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TikTok Application as English Learning Media Eliza, Irma; Amanda, Rifka
English LAnguage Study and TEaching Vol 4, No 2 (2023): ELASTE
Publisher : Universitas Serambi Mekkah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32672/elaste.v4i2.7341

Abstract

TikTok is a social media platform that allows users to create short videos accompanied by a variety of feature options such as music, filter stickers, and several other creative features. TikTok's popularity allows many users, especially young people, to take advantage of this platform to obtain information and knowledge through TikTok content. This research aims to examine whether TikTok can be an alternative and interactive learning media in English learning. This research used a qualitative method with an inductive approach. Research findings show that TikTok can make English learning interesting. It was found that there are several types of learning resources from the TikTok application that are often created, namely vocabulary, grammar, pronunciation and common mistakes. From this research, TikTok has an appeal as an English language learning medium, because short videos, clear and non-monotonous delivery of material, coupled with attractive writing effects and emoji features can have a positive impact on the students learning process.
The Effectiveness of Using Quizizz as an Interactive Medium in Van Hiele Model Geometry Learning to Improve Creative Thinking Skills of Students at MTs Negeri 1 Donggala Amanda, Rifka; Idris, Mustamin; Bakri M, Bakri M; Fajriani, Fajriani
Journal of Educational Sciences Vol. 10 No. 1 (2026): Journal of Educational Sciences
Publisher : FKIP - Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/jes.10.1.p.675-687

Abstract

This study aims to determine the effectiveness of using Quizizz as an interactive learning medium in Van Hiele model geometry learning on the creative thinking skills of students at MTs Negeri 1 Donggala. This study used a quantitative approach with a quasi-experimental type and a nonequivalent control group pretest-posttest design. The research population was all eighth-grade students at MTs Negeri 1 Donggala, with a sample of 47 students consisting of two classes, selected through random sampling. The instrument used to measure creative thinking skills was a test consisting of two essay questions. The data were analyzed using prerequisite tests (normality and homogeneity tests) and hypothesis testing using an independent-sample t-test with the help of the SPSS program. The results showed that the significance value of the posttest t-test was 0.002 < 0.05, so H0 was rejected and H1 was accepted. The average posttest score of the experimental class was higher than that of the control class. Thus, it can be concluded that the use of Quizizz as an interactive learning medium in Van Hiele model geometry learning is effective in improving the creative thinking skills of students at MTs Negeri 1 Donggala.