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Penerapan Model Pembelajaran Kooperatif Tipe TGT Berbantuan Quizizz untuk Meningkatkan Hasil Belajar Matematika Siswa Sartika, Mawar; Sukayasa, Sukayasa; Bakri M, Bakri M
Jurnal Pendidikan Matematika : Judika Education Vol 8 No 1 (2025): Jurnal Pendidikan Matematika:Judika Education
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/judika.v8i1.13658

Abstract

This study aims to improve student learning outcomes through the TGT type cooperative learning model assisted by Quizizz. This research was carried out as many as II cycles, by following the predetermined stages. This research method leads to the steps of classroom action research (PTK) with a qualitative approach. The results showed that from cycle I to cycle II showed an increase in student learning completeness in learning addition & subtraction operations for numbers using the TGT type cooperative learning model assisted by Quizizz, namely in cycle I by 40% and in cycle II by 78%. Given the determination of the success indicator has been achieved in cycle II with an average student score of 78%, learning mathematics using the TGT type cooperative learning model assisted by quizizz can be declared successful. Based on the results of the study, it can be concluded that the application of the Team Games Tournament (TGT) type cooperative learning model assisted by the quizizz application can improve students' mathematics learning outcomes. Keywords: Cooperative, Learning Outcomes, Quizizz, Tgt.
The Effectiveness of Using Quizizz as an Interactive Medium in Van Hiele Model Geometry Learning to Improve Creative Thinking Skills of Students at MTs Negeri 1 Donggala Amanda, Rifka; Idris, Mustamin; Bakri M, Bakri M; Fajriani, Fajriani
Journal of Educational Sciences Vol. 10 No. 1 (2026): Journal of Educational Sciences
Publisher : FKIP - Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/jes.10.1.p.675-687

Abstract

This study aims to determine the effectiveness of using Quizizz as an interactive learning medium in Van Hiele model geometry learning on the creative thinking skills of students at MTs Negeri 1 Donggala. This study used a quantitative approach with a quasi-experimental type and a nonequivalent control group pretest-posttest design. The research population was all eighth-grade students at MTs Negeri 1 Donggala, with a sample of 47 students consisting of two classes, selected through random sampling. The instrument used to measure creative thinking skills was a test consisting of two essay questions. The data were analyzed using prerequisite tests (normality and homogeneity tests) and hypothesis testing using an independent-sample t-test with the help of the SPSS program. The results showed that the significance value of the posttest t-test was 0.002 < 0.05, so H0 was rejected and H1 was accepted. The average posttest score of the experimental class was higher than that of the control class. Thus, it can be concluded that the use of Quizizz as an interactive learning medium in Van Hiele model geometry learning is effective in improving the creative thinking skills of students at MTs Negeri 1 Donggala.