Nugroho, Rahmad Yoga
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Pengaruh Penggunaan Aplikasi Kahoot! untuk Meningkatkan Retensi Materi Al-Qur’an dan Hadits serta Hasil Belajar Siswa di SMP Negeri 6 Singosari Malang Nugroho, Rahmad Yoga; Wahidmurni, Wahidmurni; Wahyuni, Esa Nur
FONDATIA Vol 9 No 3 (2025): SEPTEMBER
Publisher : Pendidikan Guru Madrasah Ibtidaiyah STIT Palapa Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36088/fondatia.v9i3.5844

Abstract

Low retention and academic achievement among students in the subject of Al-Qur’an and Hadith at SMP Negeri 6 Singosari Malang are attributed to the use of conventional teaching methods, low learning motivation, and students’ difficulties in memorizing and understanding texts. This study aims to: (1) describe students’ retention profiles and learning outcomes before and after the use of Kahoot! as a learning medium; (2) examine differences in learning outcomes between the experimental group using Kahoot! and the control group; and (3) assess differences in material retention between the two groups. A quasi-experimental method with a Posttest-Only Control Group design was employed, involving two Grade VII classes selected through simple random sampling: 32 students in the experimental group and 31 in the control group. The experimental group received game-based interactive learning using Kahoot!, while the control group received conventional instruction. Learning outcomes and retention were measured through posttests and analyzed both descriptively and inferentially using an independent samples t-test, following tests for normality and homogeneity (α = 0.05). The results showed that the experimental group achieved significantly higher mean scores in both retention (87.66; SD = 7.51) and learning outcomes (85.00; SD = 8.33) compared to the control group (retention: 75.00; SD = 11.90; learning outcomes: 70.65; SD = 12.23), with p < 0.001. These findings conclude that the use of Kahoot! significantly enhances students’ retention and academic achievement in Al-Qur’an and Hadith compared to conventional methods, demonstrating the effectiveness of technology-based interactive learning in religious education contexts.
Evaluasi Keterampilan Mahasiswa MPAI UIN Maulana Malik Ibrahim Malang dalam Pembelajaran Media Audio Visual Nugroho, Rahmad Yoga; Puspita, Syahvira Indah; Ningsih, Nurul Indah Wahyu
Jurnal Pendidikan Tambusai Vol. 8 No. 2 (2024)
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

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Abstract

Penelitian ini meneliti keterampilan umum mahasiswa Program Studi Pendidikan Agama Islam (PAI) dalam memilih, menggunakan, dan mengevaluasi media audiovisual dalam pembelajaran. Media audiovisual yang menggabungkan unsur audio dan visual dapat diterima oleh indera pendengaran dan penglihatan, sehingga memiliki potensi besar untuk meningkatkan hasil pembelajaran. Keterampilan yang harus dikuasai mahasiswa PAI mencakup analisis konten, keterampilan kritis, etika penggunaan media, keterampilan teknis, kreativitas, kolaborasi, dan evaluasi. Metode penelitian meliputi tinjauan literatur, observasi, dan analisis data kualitatif. Hasil penelitian menunjukkan bahwa meskipun mahasiswa memiliki kemampuan dasar dalam menggunakan media audiovisual, masih terdapat kelemahan dalam penguasaan teknik editing dan kreativitas. Faktor yang mempengaruhi keterampilan mahasiswa antara lain aksesibilitas teknologi, kemampuan teknis, pengalaman praktis, pendidikan dan pelatihan, serta motivasi dan minat. Penelitian ini menyimpulkan bahwa peningkatan keterampilan media audiovisual mahasiswa PAI dapat dilakukan melalui pelatihan dan dukungan yang memadai dari dosen serta perbaikan fasilitas dan infrastruktur.