Liza, Wira Rahma
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Development of Augmented Reality Technology Integrated Learning Media on the Topic of Chemistry and Matter Liza, Wira Rahma; Guspatni, Guspatni
Hydrogen: Jurnal Kependidikan Kimia Vol 12, No 4 (2024): August 2024
Publisher : Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/hjkk.v12i4.12230

Abstract

Augmented Reality (AR) technology allows interaction between the real world and objects in the virtual world in a three-dimensional form. With these advantages, AR will be a learning media that can increase students' enthusiasm for learning chemistry, especially on abstract chemistry concepts, and require the right learning media to visualize them. This type of research is Educational Design Research with the Plomp development model. The subjects of this study are UNP chemistry lecturers, chemistry teachers, and students at three senior high schools in Sumatera Barat. The object of this study is an augmented reality integrated learning media. The research instruments used were a needs analysis questionnaire, a validity test questionnaire, and a practicality test questionnaire. The data analysis technique uses the Aiken'V formula. The study results show that the developed learning media is included in the valid and practical categories with the validity values of content, construction, and quality respectively being 0.87; 0,85; and 0.85. Meanwhile, teachers' and students' average practicality score index results were 0.97 and 0.92. Thus, the learning media integrated with augmented reality technology in the chemistry concept for the E phase of SMA/MA chemistry has been successfully developed, validated, and practically used in learning.
Desain Media Pembelajaran Terintegrasi Teknologi Augmented Reality pada Konsep Kimia untuk Fase E Kimia SMA/MA Liza, Wira Rahma; Guspatni, Guspatni
Jurnal Pendidikan Tambusai Vol. 8 No. 2 (2024)
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Teknologi Augmented Reality memungkinkan interaksi antara dunia nyata dan benda-benda di dunia maya dalam bentuk tiga dimensi. Dengan keunggulan tersebut, media pembelajaran ini akan menjadi media pembelajaran yang dapat meningkatkan semangat belajar siswa terhadap materi konsep kimia, terutama pada materi kimia yang bersifat abstrak dan membutuhkan media pembelajaran yang tepat untuk memvisualisasikannya. Perancangan media pembelajaran terintegrasi teknologi Augmented Reality menggunakan tiga software utama, antara lain Unity 3D, Easy AR, dan Blender 3D. Jenis penelitian ini adalah Educational Design Research (EDR) dengan model pengembangan Plomp. Penelitian ini terbatas pada self-evaluation sehingga menghasilkan prototipe II berupa aplikasi pembelajaran yang siap diuji lebih lanjut. Diharapkan media pembelajaran ini dapat menciptakan suasana belajar yang menyenangkan dan bermakna sehingga dapat menarik minat belajar siswa.
Development of Augmented Reality Technology Integrated Learning Media on the Topic of Chemistry and Matter Liza, Wira Rahma; Guspatni, Guspatni
Hydrogen: Jurnal Kependidikan Kimia Vol. 12 No. 4 (2024): August 2024
Publisher : Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/hjkk.v12i4.12230

Abstract

Augmented Reality (AR) technology allows interaction between the real world and objects in the virtual world in a three-dimensional form. With these advantages, AR will be a learning media that can increase students' enthusiasm for learning chemistry, especially on abstract chemistry concepts, and require the right learning media to visualize them. This type of research is Educational Design Research with the Plomp development model. The subjects of this study are UNP chemistry lecturers, chemistry teachers, and students at three senior high schools in Sumatera Barat. The object of this study is an augmented reality integrated learning media. The research instruments used were a needs analysis questionnaire, a validity test questionnaire, and a practicality test questionnaire. The data analysis technique uses the Aiken'V formula. The study results show that the developed learning media is included in the valid and practical categories with the validity values of content, construction, and quality respectively being 0.87; 0,85; and 0.85. Meanwhile, teachers' and students' average practicality score index results were 0.97 and 0.92. Thus, the learning media integrated with augmented reality technology in the chemistry concept for the E phase of SMA/MA chemistry has been successfully developed, validated, and practically used in learning.