Sulistio, Gerry Susanto
Unknown Affiliation

Published : 1 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 1 Documents
Search

Perancangan Aplikasi Time Management Untuk Mahasiswa Berbasis Gamification Sulistio, Gerry Susanto; Chrisantyo, Lukas; Raharjo, Willy Sudiarto
Jurnal Terapan Teknologi Informasi Vol 8 No 1 (2024): Jurnal Terapan Teknologi Informasi
Publisher : Fakultas Teknologi Informasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21460/jutei.2024.81.317

Abstract

Students commonly encounter challenges in time organization due to assignments and distractions, notably social media. To solve this problem, the application was meticulously crafted employing Design Thinking principles and incorporating gamification elements to bolster student motivation. During the testing phase, Task Scenario was utilized to measure effectiveness, while the System Usability Scale (SUS) was employed to measure user satisfaction. Test results revealed an effectiveness rate of 87,2%, and the SUS yielded an average score of 65.7%. These findings categorize the application within the level D (OK) and high marginal acceptability ranges. It can be inferred that the application still functions normally, and a considerable number of users are able to accept and use it effectively.