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Penerapan Model Contextual Teaching and Learning Dalam Meningkatkan Kemampuan Menulis Eksposisi Elis Hasanah; Iis Ristiani
Jurnal Arjuna : Publikasi Ilmu Pendidikan, Bahasa dan Matematika Vol. 2 No. 4 (2024): Agustus : Jurnal Arjuna : Publikasi Ilmu Pendidikan, Bahasa dan Matematika
Publisher : Asosiasi Riset Ilmu Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/arjuna.v2i4.1137

Abstract

The aim of this research is to explore the impact of using the Contextual Teaching and Learning (CTL) model on the expository writing skills of class VI students at SDN Bangbayang 2 Elementary School. This research is based on the low level of expository text writing skills of elementary school students, students tend to be less interested in practicing writing. Students consider writing activities to be a difficult task. Problems that often occur in writing activities are the inability to use punctuation, spelling, diction, sentence structure and written content, so it is certain that the results will not be in accordance with the expected competence. The research used an experimental design with a control and experimental group, the experimental group consisted of 30 students at SDN Bangbayang 2 and the control group consisted of 35 students at SDN Bangbayang 1. Data was collected through written tests before and after the intervention. The results showed that the experimental group experienced a significant increase in the average posttest score compared to the pretest, while the control group only showed a slight increase in the posttest and pretest. The conclusion of this research is that the integration of the Contextual Teaching and Learning (CTL)model is effective in improving students' expository writing skills.
Pengembangan Model Pembelajaran Menyenangkan Berbasis Game Interaktif Wordwall pada Materi Membaca Teks Informatif Siswa Kelas 5 SDN Bangbayang 2 Imas Susilawati; Neng Lies Susilawaty; Elis Hasanah; Siti Ade Amiati; Rosyidatul Munawaroh; Aan Hasanah
BLAZE : Jurnal Bahasa dan Sastra dalam Pendidikan Linguistik dan Pengembangan Vol. 3 No. 1 (2025): Jurnal Bahasa dan Sastra dalam Pendidikan Linguistik dan Pengembangan
Publisher : STIKes Ibnu Sina Ajibarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59841/blaze.v3i1.2278

Abstract

This research aims to develop a fun learning model based on interactive wordwall games on informative text reading material in class V of Bangbayang 2 Elementary School, Cianjur Regency. This type of research is development research (R&D) with the ADDIE model which consists of five steps: analysis, design, development, implementation and evaluation. The designed media is then validated by the validator using a validation sheet in the form of a questionnaire. Product validation consists of material and media experts. To practice product quality, this is done by filling out teacher and student response questionnaires. Then, the effectiveness test is carried out by giving evaluation questions to students. The results of media research obtained a validity level of 86% from the material aspect in the very valid category, 80% from the media aspect in the valid category. Thus, it can be concluded that the learning media in the form of interactive wordwall media using a fun learning model in Indonesian language learning in class V elementary school is declared practical, effective, and suitable for use in learning.