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Pelatihan Penggunaan Media Pembelajaran Berbasis Permainan (Digital Game Bassed Learning) Menggunakan Aplikasi Kahoot bagi Guru Madrasah MIN 3 Langkat Enda Lovita Pandiangan; Khairat Umami; Muhammad Riski
JURNAL PENGABDIAN MASYARAKAT INDONESIA Vol. 3 No. 2 (2024): Juni : Jurnal Pengabdian Masyarakat Indonesia (JPMI)
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jpmi.v3i2.4017

Abstract

Digital based game learning is a medium that contains educational content that is translated into games with the aim of involving students. Digital game based learning utilizes learning through learning patterns and playing using a computer or smartphone. Through this media, students are stimulated by three things at once, namely emotional intelligence, cognitive intelligence and psychomotor skills. This community service activity aims to improve the skills of participants, namely MIN 3 Langkat teachers, in using digital teaching media based on game learning. Implementation of community service is carried out through several stages such as Pre-Survey, Formation of a PKM Team, Making Proposals, Coordinating Teams and Partners, Preparing Training Tools & Materials, Implementing training, evaluating. The number of participants was around 25 MIN 3 Langkat teachers. They feel they have gained insights and skills that are applicable and useful. After attending the training, all participants who initially did not know and could not use the Kahoot application became aware and even 44% of the 25 participants were able to use the Kahoot application well.
Meningkatkan Literasi Siswa Sekolah Dasar Melalui Peningkatan Kompetensi Guru Dalam Menggunakan Media Pembelajaran Berupa Majalah Anak Khairat Umami; M. Witra Kusuma
Indonesian Journal of Multidisciplinary Scientific Studies Vol 2 No 4 (2024): Terbitan Edisi Juli 2024
Publisher : Lembaga Penelitian Dan Pengabdian Masyarakat (LPPM) STAI Raudhatul Akmal

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33151/ijomss.v2i4.269

Abstract

The purpose of this research is to determine the role of teachers in increasing competence in using learning media in the form of children's magazines to increase student literacy. The method in this research is descriptive qualitative. The data sources used in this research are primary data obtained from interviews with MI Halwani school teachers and secondary data obtained from documentation, namely documents in the form of journals and books related to the research theme. The result of this research is that the Mini KKG was carried out to improve the ability of MI Halwani teachers in developing literacy-based learning media. This is important in order to increase teacher professionalism in carrying out learning in the classroom. At MI Halwani school the teachers use children's magazines as learning media. Children's magazines in learning can function as a tool to build literacy in elementary school students. The use of pictures in children's magazines can be of particular interest to elementary school students. Children's magazines can hypnotize students because they contain figures who are usually idolized. Apart from that, story lines in children's magazines can also develop students' imagination and foster critical attitudes.