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Transformasi Pendidikan Islam untuk Generasi Z: Peran Teknologi dalam Ruang Kelas Salsabila, Unik Hanifah; Iftakhuzzulfa, Andita; Tsani, Fathi Hana’ ibnu
Kaunia: Integration and Interconnection Islam and Science Journal Vol. 19 No. 2 (2023)
Publisher : Fakultas Sains dan Teknologi UIN Sunan Kalijaga

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14421/kaunia.4380

Abstract

Islamic education has had an important role since the time of the Prophet Muhammad ﷺ until now. Generation Z or the younger generation plays a key role in changing the governance structure in a country. This article discusses the challenges and potential of Islamic education in facing the development of modern technology. Surveys show that generation Z's moral and moral education tends to be neglected, focusing on modern education, and lacking attention to moral values. Islamic religious education is faced with the challenge of utilizing technology effectively so as not to be left behind by western education. This article proposes the integration of technology curriculum in Islamic religious education, the use of educational applications, and paying attention to the impact of the transformation of Islamic education on the character and morals of generation Z. The research method used is library research with a text analysis approach and related information. Data sources involve scientific books, journals, scientific research, case studies, and other related sources of information. As a result, Generation Z has certain characteristics, such as inclusiveness, independence and realism. The use of technology in Islamic religious learning among generation Z shows positive potential, but also faces challenges, such as short attention spans and dependence on teachers. Technology curriculum integration needs to pay attention to learning independence and maintaining religious values. Although positive impacts include creativity and wider access, there are potential negative impacts such as loss of depth of religious understanding and social isolation. Therefore, there needs to be cooperation between educators, government and parents to design a balanced educational strategy in facing the transformation of Islamic education for generation Z.
Implementasi Media Puzzle aalam Evaluasi Hafalan Al-Qur’an Siswa Kelas V di SDIT BAIK (Bina Anak Islam Krapyak) Yogyakarta Iftakhuzzulfa, Andita; Ru'iya, Sutipyo
Akhlaqul Karimah: Jurnal Pendidikan Agama Islam Vol. 4 No. 2 (2025): Akhlaqul Karimah: Jurnal Pendidikan Agama Islam
Publisher : Samodra Ilmu: Lembaga Penelitian, Penerbitan, dan Jurnal Ilmiah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58353/jak.v4i2.317

Abstract

This study aims to implement puzzle media in the memorization evaluation of fifth graders at SDIT BAIK Yogyakarta. In addition, the researcher also wants to determine the effectiveness of puzzle media used as a medium for evaluating Al-Qur'an memorization. This study uses a qualitative research method sourced from one tahfidz teacher and one tahfidz teacher coordinator. Data collection techniques were collected through observation, direct observation, documentation, and interviews. The data analysis techniques were carried out through data reduction, data presentation, and drawing conclusions. To test the validity of the data, continuous observation was carried out. The results of this study were obtained through several stages: planning, implementation, and evaluation of the use of puzzle media in improving the quality of student memorization. First, the planning stage was well-organized, evidenced by the teacher's preparation before conducting learning in the use of puzzle media. Second, at the implementation stage, the use of puzzle media can be implemented well, carried out by groups and individuals with the aim of achieving the quality of student memorization. Third, at this stage each student is measured through the results of the evaluation that has been carried out by the teacher through an evaluation test in compiling the puzzle media.