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Personal Voice Assistant: from Inception to Everyday Application Shazhaev, Ilman; Mikhaylov, Dmitry; Shafeeg, Abdulla; Tularov, Arbi; Shazhaev, Islam
Indonesian Journal of Data and Science Vol. 4 No. 2 (2023): Indonesian Journal of Data and Science
Publisher : yocto brain

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56705/ijodas.v4i2.69

Abstract

The creation of automatic speech recognition systems is a popular trend in the development of information technology. These technologies are developing at a very fast pace, gradually covering more and more areas: already now we can say how firmly they have settled in our lives. The term "speech technologies" means a fairly large layer of information technologies, but one of the most advanced products in this area is a voice assistant, which includes the use of all types of speech technologies: speech recognition, speech synthesis, a system for developing and analyzing voice information, and voice biometrics. A voice assistant is software that allows you to control your device using voice commands. The range of possibilities does not end with the execution of commands; a modern assistant is even able to maintain a conversation with the user. Since the voice assistant is a complex innovation that consists of many different technologies, the task of a smart assistant is to ensure that they work smoothly with each other. Now there are many voice assistants on the market that can make life easier for a person. Now you don’t have to manually enter a question into a search engine or search for a song, you just need to say what you want, and the voice assistant will find everything on its own. But every year there are more and more assistants and it becomes more and more difficult for the average user to choose, because each assistant has its own characteristics. Nevertheless, the daily use of this technology is becoming more widespread. Another area that is rapidly developing is gaming. Using more and more innovations, the next logical step is to implement a voice assistant, at least at the training stage. However, real progress is out of the question for the time being.
Voice Assistant Integrated with Chat GPT Shafeeg, Abdulla; Shazhaev, Ilman; Mihaylov, Dimitry; Tularov, Arbi; Shazhaev, Islam
The Indonesian Journal of Computer Science Vol. 12 No. 1 (2023): The Indonesian Journal of Computer Science
Publisher : AI Society & STMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33022/ijcs.v12i1.3146

Abstract

AI has become deeply ingrained in the everyday life. The matter in question does not only touch upon the mobile phones that almost everyone carries within easy reach. Today, voice assistants and smart speakers are mainly used to turn on music, turn off the lights or forecast the weather. AI chatbots are getting smarter. The use of new technologies and the general development of neural networks makes it possible to chat or answer questions, write a script, a scientific work, or program code. One of the key differences from previous GPTs is that the new version is trained to continue the text and answer questions. The answers that the bot gives surprise users around the world. Yes, there are still questions about these answers and their validity, and everyone is sure that technology needs to be improved. For a technology to become revolutionary, it must find a better, new, breakthrough application. Although no, such an application has already been invented. Farcana decided to combine the functionality of the GPT chatbot and a voice assistant. By offering players a new approach to familiarizing themselves with game mechanics and general account management, Farcana promotes its advantages over others and rapidly contributes to AI's overall development in the digital society.
BCI Tech in Gaming Training and Education Shafeeg, Abdulla; Shazhaev, Ilman; Tularov, Arbi; Shazhaev, Islam; Mihaylov, Dimitry
The Indonesian Journal of Computer Science Vol. 12 No. 2 (2023): The Indonesian Journal of Computer Science
Publisher : AI Society & STMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33022/ijcs.v12i2.3165

Abstract

BCI as a technology has been developing relatively quickly in the past several decades. Numerous gadgets and devices have been presented on the market. Yet, if most of them are related to medicine and partly education, there are not as many which have to do with ultimate gaming. Of course, wearable devices constitute the sphere of medical data acquisition. However, none of them have to do with gaming education and training. This paper presents an overview of the existing BCI models focused on gaming. It suggests an experimental system justifying its necessity in the impact it would have on the gaming world. The utilization of BCI capabilities in developing a relatively new direction can change the sphere of gaming training altogether.