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ANALISIS KEBUTUHAN E – LKPD INTERAKTIF MATERI MAJAS BERBASIS MODEL KOOPERATIF TIPE MAKE A MATCH DI SD Setiawaty, Rani; Fadhilah , Wiwit Syafa’atul; Khoirunnisa , Ony Khansa'; Ardayanti , Melysa Dwi; Maknun, Lu’lu’ul
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.40221

Abstract

This study aims to analyze the need for developing interactive E-LKPD (Electronic Learning and Teaching Materials) on hyperbole based on the Make a Match cooperative model in grade V of SD Negeri 1 Gulang. The underlying problem of this study is that the learning process of hyperbole still tends to use printed LKPD that is monotonous, less interactive, and ineffective in helping students understand the abstract concept of hyperbole. This situation has an impact on the low level of mastery and participation of students in Indonesian language lessons as well as the limitations of teachers in creating new and innovative digital learning media. This study used a qualitative approach with a case study design. The subjects in this study consisted of one fifth-grade teacher and 30 students. Data collection techniques included interviews, questionnaires, and document analysis, while data analysis followed the model designed by Miles and Huberman, which included data reduction, data presentation, and conclusion drawing. The findings of this study indicate that both teachers and students have a high need for interactive E-LKPD equipped with images, colors, animations, and interactive exercises based on the Make a Match model. The availability of digital facilities and infrastructure in schools also supports the implementation of interactive E-LKPD. Thus, the development of interactive E-LKPD based on the Make a Match model is considered vital and appropriate for improving
Pengembangan Media Pembelajaran Interaktif dengan Pendekatan Pembelajaran Mendalam (Deep Learning) pada Materi Pajak Penghasilan (Pph) Pasal 21 untuk Siswa SMK Negeri di Surabaya Maknun, Lu’lu’ul; Susanti
PEDAGOGIC: Indonesian Journal of Science Education and Technology Vol. 6 No. 4 (2026): PEDAGOGIC: Indonesian Journal of Science Education and Technology (In-Press)
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/ijset.v6i4.6985

Abstract

This research aims to develop interactive learning media using a deep learning approach for income tax article 21 material for public vocational high school students in Surabaya. The background of this research stems from preliminary studies indicating that the learning media currently in use are limited, and the complex nature income tax article 21 material makes it difficult for students to grasp. This study is a research and development (R&D) projectusing the ADDIE model (analysis, Design, Development, Implementation, Evaluation). The developed product is an android application with the following main features: learning material, instructional videos, simulations, user guides, developer profiles, and reflections. The contens expert validation yielded a score of 93%, categorized as “highly suitable”, and the media expert validation reached 98%, also categorized as “highly suitable”. A limited trial was conducted with 20 eleventh-grade accounting students from four public vocational school in Surabaya.the result show that this learning medium received an 85% response rate from students, which is classified as excellent. Thus, the development of an interactive learning medium using a deep learning approach for the material on income tax article 21 has proven effective in supporting deep learning through the use of technology.