Lengkana , Anggi Setia
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The Basic Influence of Movement Skills through the Media of Snakes on Improving Gross Motorcycle Resfa, Virda Lutvia; Lengkana , Anggi Setia; Mulyanto, Respaty
Indonesian Journal of Sport Management Vol. 4 No. 2 (2024): Indonesian Journal of Sport Management
Publisher : Universitas Majalengka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/ijsm.v4i2.8897

Abstract

This research aims to test the influence of the Snakes and Ladders media with the Fundamental Movement Skills test on improving students' gross motor skills. Based on the nature of this research, to try this, this research uses an instrument, namely using Trs Fundamental movement skills with a movement guide, namely using gross motor skills movements, to see how much influence it has on the child's gross motor skills. The research design used is a pre-experimental group pretest–post-test design, which only processes data from the Pretest and post-test results. Data analysis in this study used SPSS version 21, which includes a normality test, descriptive test, and Wilcoxon test. The subjects in this research were 38 upper-class children at Sdn Permata Hijau Bandung for rational reasons. The research results show that the descriptive data produces a minimum pretest score of 19 and a post-test of, a maximum pretest score of 5, and a top post-test score of 70. The average or average pretest score is 45.39, and the average post-test score is 54.76; the standard deviation on the Pretest was 11.645, and the post-test was 15.853. Meanwhile, in the normality test, the Sig value is <0.05, which means the Sig value is rejected or abnormal. The researcher applied the Wilcoxon Test to look for concrete results in this research, and the result was that the results for the negative ratings of 33 respondents did not decrease, either from the average rating (average) or the number of ratings (total).
Development of Swimming Learning Media to Improve the Understanding of Elementary School Students Rahmawati, N Dian; Sudirjo, Encep; Lengkana , Anggi Setia; Fauzi , Rizal Ahmad
Tadulako Journal Sport Sciences And Physical Education Vol 14 No 1 (2026): Maret
Publisher : Universitas Tadulako

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22487/tjsspe.v14i1.6015

Abstract

This research aims to develop digital learning media based on the RENANGKU application as an innovation in physical education learning media to introduce swimming sports material and improve the cognitive understanding of elementary school students. The method used in this research is Research and Development (R&D) with a 4D development model which includes the define, design, development, and disseminate stages. In the development process, the media was designed using the Canva application and continued with Smart Apps Creator to produce learning media that is interactive, structured, and suited to the characteristics of elementary school students. The suitability of the learning media was tested through a validation process by material experts, language experts, and media experts. The validation results showed a very good level of suitability, namely 96% from material experts, 98% from language experts, and 84% from media experts, so that the media was declared very suitable for use in learning. Furthermore, trials were conducted in small groups and large groups with feasibility percentages of 85% and 89.8%, respectively. The large-group trial involved 25 elementary school students. The results of media implementation showed an increase in students' cognitive understanding, which can be seen from the improvement in the average score from 74.93% to 77.92%. Based on these findings, the RENANGKU digital learning media has been proven to be feasible, practical, and effective as an alternative physical education learning media for swimming material in elementary schools.