Mahaputra, A. V.
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RANCANGAN GAME EDUKASI SEBAGAI MEDIA PEMBELAJARAN ALTERNATIF FISIKA PADA MATERI GERAK PARABOLA Mahaputra, A. V.; Permana, A. Handjoko; Susanti, Dwi
PROSIDING SEMINAR NASIONAL FISIKA (E-JOURNAL) Vol. 12 (2024): PROSIDING SEMINAR NASIONAL FISIKA (E-JOURNAL) SNF2023
Publisher : Program Studi Pendidikan Fisika dan Program Studi Fisika Universitas Negeri Jakarta, LPPM Universitas Negeri Jakarta, HFI Jakarta, HFI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/03.1201.PF02

Abstract

Abstrak Penggunaan game edukasi sebagai media pembelajaran dapat meningkatkan motivasi, keterlibatan, serta interaksi siswa. Dengan menggunakan pendekatan game edukasi dapat menciptakan pembelajaran yang menyenangkan sehingga siswa merasa tidak terlalu terbebani dan lebih santai. Penelitian ini bertujuan untuk merancang produk game edukasi pada materi gerak parabola. Penelitian ini menggunakan penelitian dan pengembangan (Research and Development atau R&D) dengan model ADDIE (Analysis, Design, Development, Implementation, dan Evaluation). Hasil dari penelitian ini diharapkan dapat bermanfaat dalam bidang pendidikan khususnya bagi guru Fisika sebagai inovasi penerapan game edukasi dalam pembelajaran. Berdasarkan hasil studi pendahuluan yang telah dilakukan peneliti, dengan mengumpulkan data melalui kuesioner kepada 31 orang siswa, menunjukkan bahwa siswa pernah memaikan game edukasi, sebanyak 74,2% siswa bosan mengerjakan soal latihan menggunakan buku, sebanyak 96,8% siswa tertarik untuk memainkan game sebagai media untuk mengerjakan soal latihan, sebanyak 100% siswa menganggap bahwa materi gerak parabola cocok untuk dibuatkan game sebagai media latihan, sebanyak 100% siswa setuju untuk dibuatkan pengembangan game edukasi sebagai media latihan pada materi gerak parabola. Kata-kata kunci: tuliskan kata-kata kunci tidak lebih dari satu baris. Abstract The use of educational games as learning media can increase student motivation, involvement, and interaction. Using an educational game approach can create fun learning so that students feel less burdened and more relaxed. This study aims to design educational game products on parabolic motion material. This research uses research and development (Research and Development or R&D) with the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). The results of this study are expected to be useful in the field of education, especially for Physics teachers as an innovation in the application of educational games in learning. Based on the results of a preliminary study conducted by researchers, by collecting data through questionnaires to 31 students, it shows that students have played educational games, as many as 74.2% of students are bored of doing practice questions using books, as many as 96.8% of students are interested in playing games. as a medium for working on practice questions, as many as 100% of students assumed that the parabolic motion material was suitable for making games as a training medium, as many as 100% of students agreed to develop educational games as a training medium on the parabolic motion material. Keywords: Game Education, fun learning Projectile Motion.