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PELATIHAN PEMBUATAN WEBSITE SEDERHANA SEBAGAI UPAYA PENINGKATAN KOMPETENSI DIGITAL UNTUK SISWA SMP NEGERI 14 DEPOK Angga Suryadi; Nasrul Hidayah; Eko Sutono
Abdi Jurnal Publikasi Vol. 2 No. 6 (2024): Juni
Publisher : Abdi Jurnal Publikasi

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Abstract

The web is a collection of several integrated pages aimed at conveying information to web URL accessors, available individually, to communities/groups, or organizations. A Web Developer is a programmer who specializes in developing web applications (World Wide Web) and is fully involved in developing web applications by building applications based on the Client-Server Model. SMPN 14 Depok was established as part of the government's efforts to provide access to secondary education for the people of Depok and its surroundings. The establishment of this school may have started since the formation of Depok city in 1982. With the increasing population and the need for educational facilities, SMPN 14 Depok was established as one of the secondary education institutions in the area. Therefore, we, lecturers from Pamulang University, wish to conduct community service (PKM) at SMPN 14 Depok. The method used in this PKM includes training and lectures. The Simple Website Creation Training as an Effort to Improve Digital Competence for SMPN 14 Depok Students is an initiative aimed at providing basic understanding and skills to students in creating websites. By introducing simple website creation training, it is hoped that students can develop a better understanding of the basic concepts of web technology and acquire practical skills relevant to current and future needs. Furthermore, improving digital competence is also considered to have a positive impact in preparing students for various career fields that require an understanding of information technology.
Pengembangan Media Pembelajaran Berbasis Animasi Interaktif Untuk Materi Hardware Komputer Di SMP PUSTEK Serpong Angga Suryadi; Nasrul Hidayah
Journal of Research and Publication Innovation Vol 2 No 3 (2024): JULY
Publisher : Journal of Research and Publication Innovation

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Abstract

Computer hardware is one of the essential subjects in Information and Communication Technology (ICT) taught from elementary to secondary levels. However, teaching computer hardware often faces challenges, such as limited hardware resources and students' busy schedules. Most students find it difficult to understand the broad and diverse concepts of computer hardware.To overcome these challenges, innovative teaching approaches are needed. One effective approach is the use of interactive learning animations. Interactive learning animations combine multimedia elements, such as text, images, animations, and sound, to create an engaging and effective learning experience.This research proposes the development of interactive animation-based learning media for computer hardware materials at SMP PUSTEK Serpong. This learning media is designed to provide clear explanations about computer devices, from input devices to peripherals, and includes practice exercises. The use of Adobe Animate as a development tool allows for easy integration of multimedia elements.The results of this research are expected to increase students' interest in learning about computer hardware and facilitate the learning process for teachers. Additionally, this research provides insights into the use of interactive animations in education, which can be applied across various subjects and educational levels. Thus, the development of interactive animation-based learning media has the potential to enhance the quality of education at SMP PUSTEK Serpong.
PENGENALAN DAN SOSIALISASI PENGARUH POSITIF DAN NEGATIF SMARTPHONE BAGI REMAJA KARANGTARUNA SEBAGAI MEDIA EDUKASI DALAM PERKEMBANGAN TEKNOLOGI INFORMASI Dede Supiyan; Rahmawati; Nasrul Hidayah
Abdi Jurnal Publikasi Vol. 3 No. 3 (2025): Januari
Publisher : Abdi Jurnal Publikasi

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Abstract

Smartphone use has become a global phenomenon that has a major impact on people's lives, including teenagers. On the one hand, smartphones provide significant benefits, such as easy access to information, global communication and opportunities for self-development. However, on the other hand, smartphone misuse can cause various problems, such as addiction, decreased quality of social interactions, and exposure to negative content. This research aims to introduce and socialize the positive and negative influences of smartphones to Karang Taruna youth, as an educational medium that is relevant to the development of information technology. This activity is carried out through a participatory approach involving introductory sessions, group discussions, case simulations, and comprehensive evaluations. Data was collected using pre- and post-activity survey methods to measure participants' level of understanding. The results showed that 85% of participants experienced increased understanding of digital literacy, cyber security and time management using smartphones. This activity also encourages participants' critical awareness to use smartphones wisely and productively, in line with Karang Taruna's educational values. This research concludes that introducing and socializing the influence of smartphones through an educational approach can be an effective strategy in shaping positive attitudes and behavior of teenagers in the digital era. Therefore, it is recommended to develop sustainable programs that involve stakeholders, such as educators, parents and youth communities, to support ethical and innovative digital literacy..
Perancangan Aplikasi Monitoring Progres Hafalan Al-Qur’an Santri Berbasis Website Dengan Metode Agile (Studi Kasus: Yayasan Sanggar Baca Al-Qur’an) Mua'mmar; Nasrul Hidayah
OKTAL : Jurnal Ilmu Komputer dan Sains Vol 4 No 09 (2025): OKTAL : Jurnal Ilmu Komputer Dan Sains
Publisher : CV. Multi Kreasi Media

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Abstract

The advancement of technology has brought innovations across various fields, including education. One of these is the Qur’an memorization activities conducted at Yayasan Sanggar Baca Jendela Dunia. So far, the recording of students’ memorization progress has been carried out manually using notebooks, which has several drawbacks, such as data being easily damaged, lost, or difficult to access. Based on these issues, this research aims to design and develop a web-based monitoring system that can digitally record and track students’ Qur’an memorization progress. The system was developed using the Agile methodology, which allows for an iterative and flexible development process according to user needs. The application was built using the PHP programming language and MySQL database, and it is run locally using XAMPP as the server. To ensure the system functions as expected, testing was conducted using both black box and white box methods. The black box testing was used to verify whether the system’s features operate as intended, while the white box testing was conducted to evaluate the program’s logic flow directly through the source code. The results of both testing methods indicate that the system works properly and is capable of supporting the process of recording and monitoring students’ Qur’an memorization progress more efficiently and in a more structured manner.