Claim Missing Document
Check
Articles

Found 5 Documents
Search

SOSIALISASI PENCEGAHAN DAN PENANGANAN BERITA HOAX DI MEDIA SOSIAL UNTUK JAMAAH PONDOK PESANTREN AL-QUR’ANIYYAH Rahmawati Rahmawati; Angga Suryadi; Dede Supian
KOMMAS: Jurnal Pengabdian Kepada Masyarakat Vol 4, No 1 (2023): KOMMAS: JURNAL PENGABDIAN KEPADA MASYARAKAT
Publisher : KOMMAS: Jurnal Pengabdian Kepada Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Perkembangan teknologi informasi dan komunikasi telah menyebabkan hubungan dunia menjadi tanpa batas dan menyebabkan perubahan sosial, ekonomi, dan budaya secara signifikan berlangsung demikian cepat. Dengan semakin terbukanya akses informasi digital yang tanpa batas, menjadikan resiko-resiko akan timbulnya permasalahan baru pun semakin besar. Semakin banyak berita palsu yang sering disebut dengan hoax banyak tersebar di masyarakat terutama di dalam penggunaan media sosial. Saat ini, berita bohong (hoax) menjadi fokus perhatian banyak kalangan. Banjir informasi menyulitkan khalayak untuk menentukan informasi yang benar dengan informasi palsu. Lebih jauh lagi, informasi palsu ini menjadi bagian dari konflik sehingga masing-masing mengklaim informasi yang disampaikan oleh kelompoknya adalah yang benar sedangkan lawannya menyampaikan informasi palsu. Adapun tujuan pelaksanaan pengabdian masyarakat ini adalah khususnya untuk siswa – siswi Pondok Pesantren Al -Qur’aniyyah. Untuk mengoptimalkan kesadaran dan kebiasaan di dalam melakukan aktifitas dengan menggunaan layanan Internet yang perlu dilandasi dengan nilai-nilai etika sesuai dengan ketentuan hukum yang berlaku di indonesia khususnya Undang Undang ITE. Selain itu melalui kegiatan ini diharapkan seluruh jamaah yang menjadi peserta dapat mengantisipasi kejahatan-kejahatan yang ada di dunia maya khususnya kejahatan berita bohong atau hoax. Pelaksanaan PKM ini menggunakan metode ceramah dan tanya jawab dengan hasil meningkatnya pengetahuan dan pemahaman kepada siswa – siswi pondok pesantren Al -Qur’aniyyah, untuk memahami berita yang bersifat Hoax. Dengan diadakannya sosialisasi seperti ini siswa – siswi pondok pesantren Al -Qur’aniyyah semakin  memahami berita yang bersifat Hoax, serta memahami resiko yang terjadi pada kegiatan di media sosial apabila melakukan hal – hal yang melanggar sesuai dengan UU ITE yang berlaku.
PELATIHAN PEMBUATAN WEBSITE SEDERHANA SEBAGAI UPAYA PENINGKATAN KOMPETENSI DIGITAL UNTUK SISWA SMP NEGERI 14 DEPOK Angga Suryadi; Nasrul Hidayah; Eko Sutono
Abdi Jurnal Publikasi Vol. 2 No. 6 (2024): Juni
Publisher : Abdi Jurnal Publikasi

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The web is a collection of several integrated pages aimed at conveying information to web URL accessors, available individually, to communities/groups, or organizations. A Web Developer is a programmer who specializes in developing web applications (World Wide Web) and is fully involved in developing web applications by building applications based on the Client-Server Model. SMPN 14 Depok was established as part of the government's efforts to provide access to secondary education for the people of Depok and its surroundings. The establishment of this school may have started since the formation of Depok city in 1982. With the increasing population and the need for educational facilities, SMPN 14 Depok was established as one of the secondary education institutions in the area. Therefore, we, lecturers from Pamulang University, wish to conduct community service (PKM) at SMPN 14 Depok. The method used in this PKM includes training and lectures. The Simple Website Creation Training as an Effort to Improve Digital Competence for SMPN 14 Depok Students is an initiative aimed at providing basic understanding and skills to students in creating websites. By introducing simple website creation training, it is hoped that students can develop a better understanding of the basic concepts of web technology and acquire practical skills relevant to current and future needs. Furthermore, improving digital competence is also considered to have a positive impact in preparing students for various career fields that require an understanding of information technology.
Sistem Pakar Diagnosis Adhd (Attention Deficit Hyperactivity Disorder) Pada Anak - Anak Menggunakan Metode Naïve Bayes Berbasis Website Novan Heru Heryansyah; Angga Suryadi
Journal of Research and Publication Innovation Vol 1 No 4 (2023): OCTOBER
Publisher : Journal of Research and Publication Innovation

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study aims to develop a website-based expert system that can diagnose ADHD (Attention Deficit Hyperactivity Disorder) in children early based on the symptoms that appear. ADHD is a neurodevelopmental disorder that often appears in children and can have an impact on their growth and development if not properly identified and addressed. Early diagnosis of ADHD symptoms still does not get adequate attention, especially from teachers and parents. This is because many of them do not recognize the symptoms that may appear, and some of these symptoms are often considered normal in the child's growing years. The study used data from a survey conducted at Efata School, which involved a class of 29 children. The data used in the study involved 5 samples from 29 children, including symptoms that appeared in children. The method used in this study was the Naïve Bayes method, which was used to predict whether students at Efata School had symptoms of ADHD. The results of this study showed that one of the students from Efata School suffered from one of the subtypes of ADHD, namely Hyperactivity. It is based on the largest v value found, where the Hyperactivity classification has a value of v = 0.0000028082145115306584428249088, while the v value for the impulsivity classification is 0.0000020302564481111760333385728, and the v value for the inattention classification is 0.0000016957720279202595122184192.
Pengembangan Media Pembelajaran Berbasis Animasi Interaktif Untuk Materi Hardware Komputer Di SMP PUSTEK Serpong Angga Suryadi; Nasrul Hidayah
Journal of Research and Publication Innovation Vol 2 No 3 (2024): JULY
Publisher : Journal of Research and Publication Innovation

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Computer hardware is one of the essential subjects in Information and Communication Technology (ICT) taught from elementary to secondary levels. However, teaching computer hardware often faces challenges, such as limited hardware resources and students' busy schedules. Most students find it difficult to understand the broad and diverse concepts of computer hardware.To overcome these challenges, innovative teaching approaches are needed. One effective approach is the use of interactive learning animations. Interactive learning animations combine multimedia elements, such as text, images, animations, and sound, to create an engaging and effective learning experience.This research proposes the development of interactive animation-based learning media for computer hardware materials at SMP PUSTEK Serpong. This learning media is designed to provide clear explanations about computer devices, from input devices to peripherals, and includes practice exercises. The use of Adobe Animate as a development tool allows for easy integration of multimedia elements.The results of this research are expected to increase students' interest in learning about computer hardware and facilitate the learning process for teachers. Additionally, this research provides insights into the use of interactive animations in education, which can be applied across various subjects and educational levels. Thus, the development of interactive animation-based learning media has the potential to enhance the quality of education at SMP PUSTEK Serpong.
The design of the guest application system must report in RT 03 RW 04 appears website-based with the extreme programing method Angga Suryadi; Intan Kumalasari
Jurnal Info Sains : Informatika dan Sains Vol. 14 No. 01 (2024): Informatika dan Sains , Edition March 2024
Publisher : SEAN Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

RT stands for “Rukun Tetangga” which is led by a “Ketua RT”. The head of a RT is an individual elected by residents in a residential area, who has the responsibility to lead and manage activities and daily affairs within the RT area. RT areas have regulations that have long been implemented, namely guests who are not local residents have an obligation to report to the RT office within 1 x 24 hours during their visit to enter an area. This is done to provide a sense of security and order in the surrounding environment. However, these regulations often do not work as they should. So, to facilitate practice, research to design and build a web-based mandatory reporting guest application system was carried out. This website is designed to make it easier for guests to report when entering the RT.03 area without having to go to the RT head's office. The Extreme Programming (XP) method is used in making this website because the software development method is fast, efficient, low risk, flexible, predictable, scientific, and fun. The stages that need to be followed in building a mandatory guest reporting system with the XP method are planning, designing, coding, and system testing. From the results of this study, it can be concluded that the mandatory guest reporting system is very effective in helping to facilitate the guest labor process and also the data collection of guests who come.