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Missmatch Industri Dan SMK: Fenomena SMK Penyumbang Angka Pengangguran Tinggi Dede Ridwan; Vina Dwiyanti
Journal Innovation In Education Vol. 2 No. 1 (2024): Maret : Journal Innovation in Education (INOVED)
Publisher : STIKes Ibnu Sina Ajibarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59841/inoved.v2i1.893

Abstract

Vocational High Schools (SMK - Sekolah Menengah Kejuruan) have become the largest contributor to unemployment figures, contrary to their intended purpose of preparing graduates for the workforce. This issue is attributed to a mismatch between the needs of the industry and the education provided by vocational schools. The aim of this research is to identify steps that should be taken to reduce the industry-school mismatch. The method employed involves biometric analysis using Vos Viewer, with data sourced from Google Scholar, including scientific articles in journals and in English. The results and findings of this research indicate that the mismatch is caused by a lack of synchronization between industrial advancements and the curriculum in vocational schools, students' lack of preparedness for the job market, and various supporting skills. This study suggests further investigation into industry-school mismatches based on specific fields of expertise in each vocational school. Consequently, in the future, vocational schools should no longer be the leading contributor to unemployment but rather contribute to the workforce in various fields within industries, aligning with the demands of the respective industries.
Pengaruh Penerapan Modifikasi Permainan Roblox Mosar Terhadap Perkembangan Motorik Kasar Anak Elva, Elva Novianti Putri; Neng Awalia Farida; Dede Ridwan
Kiddo: Jurnal Pendidikan Islam Anak Usia Dini SPECIAL EDITION: ARAKSA I
Publisher : Institut Agama Islam Negeri Madura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.19105/kiddo.v1i1.12765

Abstract

The development of gross motor skill is very important to stimulate and to attention. This is because gross motor development influences physiological, social and cognitive development. Children's habit of moving or having good gross motor skills tends to improve. Increasing self-confidence also makes it easier for children to socialize. Meanwhile, children who experience gross motor development problems often feel embarrassed and close themselves off from their peers. Apart from that, the prevalence of excessive screen time is also the biggest factor that makes children tend to be passive, and of course their gross motor activities become less developed. Therefore, gross motor development cannot be considered trivial. This research aims to determine whether or not there is an influence from implementing the Roblox Mosar game on the gross motor development of children aged 5-6 years at Dewi Sartika 1 Kindergarten Gegerbitung Kab. Sukabumi. Based on this, this research is a type of experimental research using a quantitative approach. The design used is One-Group Pretest-Posttest Design. Sampling is a saturated sample where less than 30 people are sampled, therefore all samples receive treatment, using a treatment test of 10 activities from 5 indicators. The results of this research conclude that there is an influence from implementing the Roblox Mosar game on the gross motor development of children aged 5-6 years at Dewi Sartika 1 Kindergarten Gegerbitung District. Sukabumi. It is proven from the results of data analysis using Paired-Samples t-Test that the Sign value is 0.01 < 0.05. That means Ha is accepted and H0 is rejected.