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Mono Ori: Modifikasi Permainan Monopoli Berbasis Rekreasi dan Edukasi di Desa Kaibon Aulia, Fikri; Ana, Chantika Putri; Mu’Arif, Muzaid Syamsul; Firmansyah, Amalia; Widhya, Fristyatama Adji
Jurnal KARINOV Vol 5, No 2 (2022): Mei
Publisher : Institute for Research and Community Service (LP2M), Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um045v5i2p124-128

Abstract

Kebijakan pembelajaran dalam jaringan (daring) sebagai dampak dari adanya pandemi Covid-19 menuai problematika salah satunya di bidang pendidikan terutama untuk anak sekolah jenjang taman kanak-kanak (TK)hingga sekolah dasar (SD). Tidak bertemunya antara guru dengan siswa secara langsung dapat menjadi salah satu faktor rendahnya tingkat pengetahuan dan pemahaman siswa terhadap materi pelajaran, pengetahuan umum maupun kearifan lokal. Anak-anak memiliki kecenderungan menyukai hal-hal yang bersifat menarik atau tindakan bermain. Oleh karena itu, sudah seyogyanya diperlukan media edukasi atau media informasi seputar pengetahuan umum maupun kearifan lokal melalui media permainan interaktif bagi anak-anak sebagai upaya meningkatkan pengetahuan dan/atau pemahaman anak. Kegiatan pengabdian ini dilakukan melalui tahap identifikasi, pembuatan media, dan uji coba serta evaluasi. Dalam penerapannya, media permainan Mono Ori (Modifikasi Permainan Monopoli Berbasis Rekreasi dan Edukasi) ini, dapat menjadi sarana bermain atau rekreasi bagi anak serta menambah wawasan mereka melalui plot-plot pertanyaan yang tersaji pada permainan. Sajian pertanyaan meliputi tiga topik, yakni materi pelajaran, pengetahuan umum, dan kearifan lokal yang disesuaikan dengan kemampuan rata-rata anak-anak TK hingga SD. Dengan adanya Mono Ori ini diharapkan dapat meningkatkan wawasan anak-anak di Desa Kaibon melalui media permainan, sehingga dapat menjadi salah satu alternatif untuk mengurangi problematika pendidikan di masa pandemi Covid-19. Kata kunci— Pembelajaran daring, Media edukasi, Wawasan anak, Kearifan lokal, Pandemi Covid-19 Abstract  The online learning policy as an impact of the Covid-19 pandemic has caused several problems, one of which is in the education area, especially for kindergarten (TK) to primary school (SD) children. The lack of direct meetings between teachers and students can be a factor in the low level of students' knowledge and understanding of subject matter, general knowledge, and local wisdom. Children tend to like interesting things or the act of playing. Therefore, educational media or information media about general knowledge and local wisdom should be needed through interactive game media for children as an effort to increase children’s knowledge and/or understanding. This service activity is carried out through identification, media creation, and testing, and evaluation. In its application, the Mono Ori game media (Modification of Recreation and Education-Based Monopoly Game) can be a means of playing or recreation for children and increasing their knowledge through the questions presented in the game. The questions cover three topics, namely subject matter, general knowledge, and local wisdom, that are adapted to the average abilities of kindergarten to primary school children. With the Mono Ori game, it hopes can increase the insight of children in Kaibon Village through the media game, so that it can be an alternative to reduce educational problems during the Covid-19 pandemic. Keywords— Online learning, Educational media, children’s insights, Local wisdom, the Covid-19 pandemic
TVECM TO ANALYZE THE RELATIONSHIP BETWEEN NET FOREIGN ASSETS AND CURRENCY CIRCULATION Ana, Chantika Putri; Lestari, Trianingsih Eni; Permadi, Hendro
BAREKENG: Jurnal Ilmu Matematika dan Terapan Vol 17 No 1 (2023): BAREKENG: Journal of Mathematics and Its Applications
Publisher : PATTIMURA UNIVERSITY

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (473.934 KB) | DOI: 10.30598/barekengvol17iss1pp0113-0124

Abstract

In the analytical balance sheet of the base money monetary authority, Bank Indonesia explained that net foreign assets (NFA) affected the circulation of base money, including currency. This gives an assumption regarding the indication of a causal relationship between currency circulation and NFA. In addition to the causality test, the primary purpose of this study is to identify long-term equilibrium relationships between NFA and Currency Circulation. The cointegration test obtained r = 1, indicating cointegration (long-term equilibrium). Time series data plots of these two variables tend to have a trend and are not stationary. The Vector Error Correction Model (VECM) is applied as an analytical method used to correct long-term relationships between variables that are not stationary. However, in the concept of VECM deviation and short-term dynamics, the association is assumed to be linear. At the same time, in applying economics, the relationship between economic variables is not necessarily linear. The significance test for the presence of a threshold using a fixed regressor bootstrap shows a threshold effect or nonlinear VECM, so it is necessary to use an analytical method that can combine nonlinearity and cointegration through the Threshold Vector Error Correction Model (TVECM). In this study, modeling of TVECM 2 regimes and three regimes were carried out. TVECM 3 regimes obtain the best model with two threshold values ​​of -310850 and -260156.