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STUDI IMPLEMENTASI MODEL PEMBELAJARAN PROJECT BASED LEARNING DALAM PENERAPAN KURIKULUM MERDEKA TERHADAP PEMBELAJARAN MATEMATIKA DI SMA NEGERI 8 BANJARMASIN Wulandari, Ananda Putri; Zulkarnain, Iskandar; Noorbaiti, Rahmita
EDU-MAT: Jurnal Pendidikan Matematika Vol 11, No 2 (2023)
Publisher : Universitas Lambung Mangkurat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/edumat.v11i2.16234

Abstract

Model Project Based Learning (PjBL) merupakan salah satu model yang dianjurkan untuk diterapkan pada Kurikulum Merdeka. Model ini mengacu pada metode instruksional berbasis inkuiri yang melibatkan siswa dalam konstruksi pengetahuan dengan memberikan proyek dan mengembangkan produk pembelajaran. Tujuan penelitian ini adalah untuk mengetahui aktivitas siswa, respon siswa dan kendala pada implementasi model pembelajaran Project Based Learning dalam Kurikulum Merdeka terhadap pembelajaran matematika di SMA Negeri 8 Banjarmasin. Penelitian ini menggunakan jenis penelitian deskriptif dengan metode penelitian gabungan (mixed methods) antara metode kuantitatif dan kualitatif. Instrumen penelitian ini terdiri dari lembar observasi, angket respon siswa dan pedoman wawancara. Teknik pengumpulan data yang digunakan dalam penelitian ini adalah observasi, angket, wawancara dan dokumentasi. Hasil penelitian menunjukkan bahwa: (1) Aktivitas siswa pada implemetasi model Project Based Learning terhadap Kurikulum Merdeka termasuk pada kriteria sangat baik. (2) Respon siswa terhadap model Project Based Learning telah memenuhi kriteria respon positif yaitu 91%. (3) Kendala yang terdapat pada implemetasi model Project Based Learning adalah kesulitan terhadap materi prasyarat, membutuhkan banyak waktu untuk menyelesaikan proyek serta memerlukan fasilitas, alat dan bahan yang mendukung. Kata kunci: Kurikulum Merdeka, Project Based Learning, Pembelajaran Matematika. Abstract: Project Baesd Learning (PjBL) Model is one of the recommended models to be applied to the Merdeka Curriculum. This model refers to an inquiry-based instructional method that engages students in knowledge construction by providing projects and developing learning products. The purpose of this study was to find out student activity, student responses and obstacles on the application of the Project Based Learning model in Merdeka Curriculum towards learning mathematics at SMA Negeri 8 Banjarmasin. This research is a descriptive research type with a combined research method (mixed methods) between quantitative and qualitative methods. The research instruments consisted of observation sheets, student response questionnaires and interview guidelines. The data collection techniques used in this research were observation, questionnaire, interview and documentation. The results showed that: (1) Student activity in implementing the Project Based Learning model of the Merdeka Curriculum is included in the very good criteria. (2) Student responses to the Project Based Learning model has met the positive response criteria of 91%. (3) Obstacles found in the implementation of Project Based Learning model are difficulties in prerequisite material, taking a lot of time to complete the project and requiring adequate facilities, tools and materials.Keywords: Merdeka Curriculum, Project Based Learning, Mathematics Learning.
Pengembangan Media Pembelajaran Komik Berbasis Aplikasi Comic Page Creator menggunakan Model Problem Based Learning pada Mata Pelajaran IPAS di Kelas IV Sekolah Dasar Wulandari, Ananda Putri; Rahmatina, Rahmatina; Zahara, Leni; Hamimah, Hamimah
Asian Journal of Early Childhood and Elementary Education Vol 3 No 4 (2025): Asian Journal of Early Childhood and Elementary Education
Publisher : Darul Yasin Al Sys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/ajecee.v3i4.6732

Abstract

The limited use and lack of diversity in learning media are among the factors contributing to the low effectiveness of teaching and learning processes in elementary schools. This study aims to develop a comic-based instructional medium using Comic Page Creator, which has been validated and classified as both valid and practical for classroom use. The research employed a development approach using the ADDIE model, comprising five stages: Analysis, Design, Development, Implementation, and Evaluation. Data were collected through validation questionnaires completed by content, language, and media experts, as well as practicality questionnaires involving teachers and students. The trials were conducted with fourth-grade students at three elementary schools: SDN 12 Pagaruyung, SDN 08 Pagaruyung, and SDN 15 Pagaruyung. The validation results showed that the comic media achieved a content validity score of 78% (valid category), language validity of 90% (highly valid), and media validity of 96% (highly valid). Practicality tests showed scores of 88% from teachers and 91.86% from students, both categorized as highly practical. These findings confirm that the comic-based instructional media developed using Comic Page Creator is valid and practical, with strong potential to enhance the quality of IPAS learning in fourth-grade elementary classrooms.