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Pengembangan Media Pembelajaran Flipchart Berbasis Gamifikasi Untuk Meningkatkan Pemahaman Konsep Pada Materi Hukum Newton Haryanti, Annisa Bella; Risdianto, Eko; Hamdani, Dedy; Kurniaty, Rikha
Navigation Physics : Journal of Physics Education Vol 6, No 1 (2024): Navigation Physics : Journal of Physics Education Vol. 6 No. 1 Tahun 2024
Publisher : UNIVERSITAS INDRAPRASTA PGRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30998/npjpe.v6i1.2457

Abstract

This research aims to develop innovation in physics education by integrating gamification methods into a flipchart learning media, to assess the suitability of the media, eliciting responses from both students and teachers, and identifying improvements in conceptual understanding. The research methodology employed is Research and Development (R&D) using the ADDIE method. The instruments used include expert validation sheets, pre-test, and post-test sheets, as well as student and teacher response questionnaire sheets. The research results indicate that expert validation yielded an average of 86.25%, meeting the criteria of being highly suitable. This is followed by content suitability at 83.33%, presentation at 87.5%, language at 91.67%, media at 86.90%, and conceptual understanding at 83.33%, demonstrating that all aspects of the assessment criteria are highly suitable. Furthermore, the students' N-Gain shows an average of 0.77, falling within the high criteria. The results of the student and teacher response questionnaire sheets also indicate percentages of 93.03% and 90%, respectively, meeting the criteria of being highly suitable and receiving positive responses after implementation. In conclusion, the gamified flipchart learning media can be utilized to enhance students' conceptual understanding of Newton's laws in the eleventh-grade.
Machasories Product Development as an Aesthetic Accessory Business to Improve Digital Business Literacy Capabilities in Generation Z Haryanti, Annisa Bella; Syafira, Ayuni Nisa; Putri , Ade Tya Eka; Arincia , Meicella Rizky
FINGER : Jurnal Ilmiah Teknologi Pendidikan Vol. 2 No. 3 (2023): FINGER : Jurnal Ilmiah Teknologi Pendidikan November 2023
Publisher : CV. Media Inti Teknologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58723/finger.v2i3.98

Abstract

This research is research into the development of machasories products, namely as a contemporary, aesthetic accessory business which of course is currently very popular among teenagers and all groups. This research uses descriptive and quantitative analysis techniques. In this research, we used data collection techniques through questionnaires that we gave to customers who had already ordered accessory products, we got 86.6 quality and preferred accessories in terms of beauty and aesthetics. Of course, there are shortcomings that we found in the questionnaire that we have distributed, namely that there are products that are not neat in workmanship and the manufacturing process takes a long time. In this research, the aim is that the development of accessories business products can increase digital business literacy in generation Z, of course this will be an important thing in the future as a reference for generation Z to start a business to produce work and earn income.
Needs Analysis for the Development of Flipchart-Based Learning Media with the Jigsaw Method to Improve Students' Concept Understanding of Vector Material in Class X SMA Bengkulu City Haryanti, Annisa Bella
Indonesian Journal of Pedagogy and Teacher Education Vol. 1 No. 1 (2023): Indonesian Journal of Pedagogy and Teacher Education (August 2023)
Publisher : CV Media Inti Teknologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58723/ijopate.v1i1.70

Abstract

The purpose of this study was to analyze the need for developing learning media in the form of flipchart media with the jigsaw method to improve students' understanding of concepts in class X vector material. The method used is quantitative descriptive method with data collection techniques through observation and interviews accompanied by documentation and literature review to review related research. From the results of the analysis carried out in physics learning, many learning media use print media. This is because the use of non-print media that has been used previously has several shortcomings when applied in offline learning but does not rule out the possibility of continuing to use it in offline learning. From the results of the data obtained, printed media in offline learning makes students better understand the material presented. This shows that there is a need for the development of more interesting learning media, for example illustrated learning media with flexible access that can be used in offline and online learning. Based on the results of the research that has been done, it shows that there is a need for appropriate media development in physics learning. One of the developments that can be done is to develop flipchart learning media using the jigsaw method.