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Motives for Participating in the Social Humanities Research Student Creativity Program at Sam Ratulangi University Warouw, Desie M.D.; Himpong, Meity D.; Onsu, Reiner R.
Journal La Edusci Vol. 4 No. 6 (2023): Journal La Edusci
Publisher : Newinera Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37899/journallaedusci.v4i6.901

Abstract

The role of students in supporting creativity programs, especially social and humanities research at Sam Ratulangi University, is very important, because apart from attending lectures, they will become human resources who have academic knowledge, management skills, communication skills, but Students are also expected to have the skills and creativity to carry out research, in order to become productive, superior, competitive, adaptive, flexible, productive and competitive graduates during the industrial revolution 4.0. As well as the achievement of higher education KPI. This research uses Phenomenological Theory from Alfret Schutz, using Qualitative methods. Data Collection: Observations, Interviews, and Document Study. Research Informants: Deputy Dean for Student Affairs, Assistant Lecturers, Students Participating in Social Humanities Research. The results of the research show that the motives for participating in the Social Humanities Research Student Creativity Program at Sam Ratulangi University are: (1) Because Motive (Cause),: - Opening up the opportunity to take part in the Student Creativity Program (PKM) - Encouragement from the accompanying lecturer - As a profitable challenge to develop ideas, Creativity and Innovation Through Research - Opportunity to Work as a Team - Qualified for the National Student Science Week (PIMNAS). (2) In Order To Motive (Goal): - Graduate without a thesis - Contribution to universities and faculties - Find solutions to social phenomena that are beneficial to society. (3) Obstacles encountered: - Difficult to find accompanying lecturers - Limited time to discuss with the team and lecturers - Confused about finding phenomena and determining titles - Difficult to find friends to build a team.
Interpersonal Communication Strategies between Parents and Children Under the Age of 12 Years in Preventing Online Game Addiction in Manado City Sondakh, Mariam; Kawengian, Debby D.V.; Onsu, Reiner R.
Journal La Edusci Vol. 4 No. 6 (2023): Journal La Edusci
Publisher : Newinera Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37899/journallaedusci.v4i6.902

Abstract

Abstract In today's era of technology and information, people cannot be separated from the use of the internet, including children. Since the Covid-19 pandemic until now, many children carry out their activities at home, and the use of the internet in children has increased in intensity, which is used as a source of learning and entertainment information. Nowadays many children under the age of 12 years who spend hours playing and addicted to online games. Many negative impacts arise due to online game addiction in children. Therefore, a parent's interpersonal communication strategy is needed to prevent online game addiction in children. The results showed that interpersonal communication strategies between parents and children in preventing online game addiction in Manado City, especially in Malalayang District and Tikala District, namely: Carrot Swinging Strategy: controlling children by providing rewards or rewards in the form of clothes, shoes, maimaikan, food, etc. Dependent Sword Strategy: in the form of punishment to unravel or restrict children from playing online games. Catalysing Strategy: Parents in communicating include rational arguments according to rationality so that children are willing to change attitudes or behaviors as they wish. Siamese Twin Strategy: Parents involve themselves in activities that they encourage children to do together. and Fantasy World Strategy: The parent directs the child's behavior, first creating a certain fantasy in the child's mind and then directing it to the behavior as the parent wants.