Claim Missing Document
Check
Articles

Found 2 Documents
Search

Analisis Penggunaan Bahasa Indonesia dalam Makalah Pendidikan Jasmani Kesehatan dan Rekreasi Ika Febriana; Ariel Ginting; Fifi Vellina Berutu; Remika Maretama Situmorang; Sasta Syehan Yadaini
Sintaksis : Publikasi Para ahli Bahasa dan Sastra Inggris Vol. 2 No. 5 (2024): September : Publikasi Para ahli Bahasa dan Sastra Inggris
Publisher : Asosiasi Periset Bahasa Sastra Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/sintaksis.v2i5.1070

Abstract

This research aims to analyze the use of Indonesian in the Physical Education, Health and Recreation study program. Investigate how to use Indonesian language and language styles effectively and support data collection in writing papers in the Physical Education, Health and Recreation study program. This research uses a qualitative approach to investigate a series of academic papers and analyze the conformity of Indonesian language use with academic conventions and scientific language characteristics. The research results show that there are differences in language style and use of terminology, the majority of papers are able to meet relevant academic standards, although there are still obstacles in translating technical terms and using terminology consistently. This research can help academic writers to further refine the use of Indonesian in writing work in the Health and Recreation Services Education study program.
Pengembangan Pengembangan Variasi Latihan Daya Tahan Berbasis Permainan dengan Uji Coopeer test pada Mahasiswa PJKR C Stambuk 2023: Pengembangan Variasi Latihan Daya Tahan Berbasis Permainan dengan Uji Coopeer test pada Mahasiswa PJKR C Stambuk 2023 Ade Ros Riza; Fauziah Amanda Rambe; Muhammad Reza Nasution; Remika Maretama Situmorang; Sundari Ramahsita; Ingat Berkat Giawa; Winsara Diwa
SPORTIVE: Journal Of Physical Education, Sport and Recreation Vol. 10 No. 1 (2026): 30 Maret 2026
Publisher : Prodi Pendidikan Jasmani dan Olahraga

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/t3tdt494

Abstract

The low variation of weight training in physical education learning impacts on the improvement of aerobic fitness and suboptimal student motivation. This study aims to develop and test the effectiveness of a structured and adaptive game-based weight training model in increasing VO₂max and student participation. The method used is Research and Development (R&D) with the stages of needs analysis, model design, limited trials, and evaluation. The research subjects were 20 students. The research instruments included a 12-minute Cooper test, observation sheets, and expert validation questionnaires. Data analysis used a paired sample t-test at a significance level of 0.05. The results showed a significant increase in VO₂max from an average of 35.2 ± 2.8 to 39.6 ± 3.1 (Δ = 4.4), with a t(19) value = 8.72; p = 0.000 (p < 0.05). The distance covered increased from 2,400 ± 210 meters to 2,780 ± 230 meters, and student participation increased by 27%. The uniqueness of this study lies in the integration of game, competition, and cooperation elements in one systematic training model. The conclusion shows that the game-based endurance training model is significantly effective in increasing aerobic capacity, motivation, and student engagement, and has the potential to be an innovative alternative in physical education learning in higher education that is more active, adaptive, and oriented towards improving the quality of learning outcomes holistically.