Claim Missing Document
Check
Articles

Found 2 Documents
Search

Nilai Pendidikan Karakter dalam Novel Kembara Rindu Karya Habiburrahman El Shyrazi Cendani, Tinezia; Effendi, M. Syahrun
Silampari Bisa: Jurnal Penelitian Pendidikan Bahasa Indonesia, Daerah, dan Asing Vol 5 No 1 (2022): Silampari Bisa: Jurnal Penelitian Pendidikan Bahasa Indonesia, Daerah, dan Asing
Publisher : LPPM Universitas PGRI Silampari Lubuklinggau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31540/silamparibisa.v5i1.1727

Abstract

This study aims to describe the value of character education in the novel Kembara Rindu by Habiburrahman El Shirazy. The method used is a qualitative method. The data collection technique used is the documentation technique. The data analysis technique is by describing the entire contents of the novel, marking the value of character education, interpreting, and drawing conclusions. Test the validity of the data by checking and expert validity. From the results of the study, there are 5 types of character education values ​​and the dominant ones used in the novel Kembara Rindu by Habiburrahman El Shirazy are the values ​​of character education related to oneself as much as 52.47%, then the value of character education related to relationships with fellow creatures is 25, 31%, then the value of character education related to God Almighty (religious) 20.37%, and the value of character education related to nationality as much as 1.23%, and finally the value of character education related to the environment as much as 0.62% . The value of character education shown in this novel is more about how the relationship between creatures. Therefore, from the results of this study, it should be noted how the value of character education should be implemented in schools.
Feasibility of Augmented Reality Media for Ecosystem Learning in Primary Education: Expert Validation and User Trials Cendani, Tinezia; Kristanto, Andi; Mariono, Andi
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol. 10 No. 4 (2025): Oktober
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v10i4.17505

Abstract

This study aims to develop augmented reality application technology as a learning medium for ecosystem material in science subjects at the primary education level. The research belongs to a Research and Development (R&D) study employing the Holistic 4D Model (Define, Design, Develop, Deploy), limited to the Develop stage. The instrument used for data collection was an open-ended questionnaire to determine the feasibility of the media, with development subjects including expert review, one-on-one, and field test. Expert review involved media experts, subject matter experts, and instructional design experts who are competent in the field of educational technology. The one-on-one trial was conducted with three fifth-grade students in primary education, while the field test was carried out with 24 students at the same grade level. The results indicated that the Augmented Reality Media for Ecosystem Learning is highly valid. This was based on scores obtained from subject matter experts (3.80, highly valid category), media experts (3.83, highly valid category), and instructional design experts (3.81, highly valid category). The response to the media implementation reached 91% in the one-on-one trial and 87% in the field test. These findings demonstrate that the Augmented Reality Media for Ecosystem Learning is feasible to be used in learning within primary education.