Topan Saputra
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Pengembangan Media Pembelajaran Berbasis Problem Based Learning Menggunakan Canva di Kelas X TKJ pada Mata Pelajaran Orientasi Dasar Teknik Jaringan Komputer dan Telekomunikasi di SMK 3 Padang Megasyani Anaperta; Kurniasih Kurniasih; Topan Saputra; Aidil Fitra Hadi; Agra Wiratama
Jurnal Sains dan Teknologi Vol. 2 No. 2 (2023): Desember : Jurnal Sains dan Teknologi
Publisher : Fakultas Teknik Universitas Cenderawasih

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58169/saintek.v2i2.275

Abstract

This research was conducted due to the lack of optimal use of interesting media, as well as the lack of teacher skills in using digital-based media in the learning process. Because of this, students often become bored and lose interest in learning lessons. As a result, learning materials tailored to students' interests and preferences are needed.One way to achieve this is by creating the development of Problem Based Learning Media using Canva for class X TKJ in basic computer network and telecommunications orientation subjects at SMK N 3 Padang. The aim of implementing Canva as a learning medium can be a creative solution to increase student focus by visualizing material in an interesting and interactive way. This type of research uses Research and Development (R&D), and the development model used is 4D model design. This 4D development model consists of four stages, namely Define, Design,Develop (Development) and Disseminate (Dissemination). Research carried out at SMK N 3 Padang, research findings produced learning materials with material validity of 89.07% and media design validity of 93.7% and teacher response questionnaire answers of 96.6% and the student questionnaire response was 88.12 which can be categorized as very valid and practical.