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Application of Sapta Pesona in Realizing Guava Picking Tourist Destinations: Penerapan Sapta Pesona dalam Mewujudkan Destinasi Wisata Petik Jambu Alfianto, Mochamad Rizal; Purwati, Suci; Kamila, Syafa Tasya; Supriyadi
Procedia of Social Sciences and Humanities Vol. 3 (2022): Proceedings of the 1st SENARA 2022
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/pssh.v3i.256

Abstract

Tourism is the sector most affected by the COVID-19 pandemic. This condition occurs all over the world with different scales and dimensions. With the existence of Sapta Pesona, which are seven conditions that need to be realized and promoted in people's daily lives, it can increase the attractiveness and competitiveness of tourism. This refers to the support and role of the community as hosts to create an environment and atmosphere that can encourage the growth and development of the tourism industry through the realization of the seven elements. Kebaron Village is one of the villages with a guava plantation destination in Sidoarjo, with a very abundant guava product. Various types of guava are planted on an area of ​​5.5 hectares in this village of Kebaron Sidoarjo, and there are around 1,200 guava trees. The obstacle experienced by guava picking tourism in Kebaron village is the decrease in visitors since the Covid-19 pandemic which took place from early 2020, it is necessary to increase and renew the garden area by adding some supporting infrastructure. Based on the analysis conducted with partners, there are several problems that need to be addressed immediatel.
Intensitas Bermain Game Online dan Keterampilan Sosial Remaja di Sidoarjo Alfianto, Mochamad Rizal; Hazim, Hazim
Journal of Islamic Psychology Vol. 1 No. 2 (2024): November
Publisher : Indonesian Journal Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47134/islamicpsychology.v1i2.85

Abstract

Penelitian ini menyelidiki hubungan antara intensitas bermain game online dan keterampilan sosial di kalangan remaja di Sidoarjo, dengan menggunakan metode korelasional kuantitatif. Data dikumpulkan dengan menggunakan skala yang mengukur intensitas bermain game dan dimensi keterampilan sosial. Sampel terdiri dari 206 anggota dari komunitas Mobile Legends Sidoarjo di Facebook. Hasil dari analisis regresi linier sederhana menunjukkan hubungan negatif yang signifikan (F = 10.869, p <0.001) antara intensitas bermain game online dan keterampilan sosial remaja. Intensitas bermain game online menjelaskan 5,1% dari varians dalam keterampilan sosial, menunjukkan bahwa faktor-faktor lain berkontribusi secara signifikan terhadap kompetensi sosial remaja. Temuan ini menggarisbawahi perlunya pendekatan yang seimbang dalam memahami dan mempromosikan perkembangan sosial yang positif di tengah meningkatnya aktivitas bermain game online di kalangan remaja.