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Improving Students’ Writing Skill of Procedure Text by Using Canva Application Husni, Na'imatul
Enrich: Jurnal Pendidikan, Bahasa, Sastra dan Linguistik Vol 3 No 2 (2022): Enrich: Jurnal Pendidikan, Bahasa, Sastra dan Linguistik
Publisher : Prodi Pendidikan Bahasa Inggris Universitas Palembang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36546/pbi.v3i1.799

Abstract

Media is needed by teachers in supporting teaching in education. Media is a tool used by teachers in teaching, apart from using books or lecture methods, teachers are also expected to have different learning media and adapt the material and conditions to their respective students. Today, technological developments are increasingly rapid and advanced; everyone is expected to understand technology as a support for all existing activities, even in the realm of education. Teachers and students can take advantage of technology-based learning media, one of which is the canva application. Canva is an online-based application that provides attractive designs in the form of templates, features, and the categories provided in it. With various and attractive designs, it makes the learning process not boring. The canva application is used by researchers to assist students in attracting students' interest in learning to write. This research was conducted to find out whether there was a significant effect of using canva on students' ability to write procedural texts. The research procedure includes 5 stages, namely: 1) Pre-test. 2) Introducing students to canva application, its benefits, and procedures for its use, 3) Conducting procedure text learning through canva application, 4) Practicing writing Procedure Text, and 5) Conducting a Post-test. Based on the research, it can be concluded that there is a significant effect of using canva on students' ability to write procedural texts.
The Use of Gist Strategy on Students’ Achievement in Reading Comprehension at SMA Gajah Mada 3 Palembang Husni, Na'imatul
Enrich: Jurnal Pendidikan, Bahasa, Sastra dan Linguistik Vol 4 No 1 (2023): Enrich: Jurnal Pendidikan, Bahasa, Sastra dan Linguistik
Publisher : Prodi Pendidikan Bahasa Inggris Universitas Palembang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36546/pbi.v3i2.920

Abstract

The background of this research was the lack of students' reading skills, especially in the method they use, so that many students were only able to read with one reading style for all discourses. The result of these conditions that students' reading ability and interest in reading are still low. This study aims to determine the level of effectiveness of the experience-oriented GIST strategy in learning reading comprehension. This research used a quantitative method in the form of an experimental method with a pretest-posttest research design. The theory underlying this research was the GIST strategy. Experience-oriented learning and reading comprehension. The data from this study were in the form of test results for students in the experimental class and control class before and after being given treatment in the form of objective text with 30 questions for the pretest and 30 questions for the post test. Based on the research data collected, the results of this study indicate that using the GIST strategy was effective in teaching reading comprehension
USING NURSERY RHYMES AS ENGLISH TEACHING MEDIA FOR YOUNG LEARNERS Husni, Na'imatul; Orenzah, Della Teresia
Enrich: Jurnal Pendidikan, Bahasa, Sastra dan Linguistik Vol 4 No 2 (2023): Enrich: Jurnal Pendidikan, Bahasa , Sastra dan Linguistik
Publisher : Prodi Pendidikan Bahasa Inggris Universitas Palembang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36546/enrich.v4i2.1023

Abstract

In the learning process, teachers must be able to adapt to the goals, so appropriate supporting factors are needed to achieve these goals, one of which is the use of appropriate teaching media. Songs can be used as an intermediary in learning. Songs have a lot of content in them, for example regarding the content of song lyrics which can be included as learning material. Songs have a high level when it comes to language. The focus of this thesis research is 1) How to plan English learning using nurery rhymes as media? 2) How is English learning carried out using nursery rhymes as media? To identify these problems, this research uses a qualitative descriptive approach. This research uses a case study type. Determining informants using purposive sampling. Data collection techniques use observation, interviews and documentation. The data analysis in this research goes through stages, namely: data collection, data condensation, data presentation and drawing conclusions. Validity of data using triangulation of sources and techniques.
USING GUESSING GAME IN TEACHING ENGLISH FOR YOUNG LEARNERS Husni, Na'imatul; Lestari, Putri Maisaroh
Enrich: Jurnal Pendidikan, Bahasa, Sastra dan Linguistik Vol 5 No 1 (2024): Enrich : Jurnal Pendidikan, Bahasa , Sastra dan Linguistik
Publisher : Prodi Pendidikan Bahasa Inggris Universitas Palembang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36546/enrich.v5i1.1190

Abstract

This research analyzed the use of “Guessing” games as a technique in teaching English speaking for young learners for Elementary students. The objectives of the study were to describe how the guessing game was applied in teaching speaking. In this study, the writer used Action Research and qualitative method with simple counting in presenting the data. To gather the data, the writer applied a classroom observation which was supported by questionnaires, tests, and field notes. The observation was conducted to the teaching of the fifth grade students of Fajar Siddiq, Palembang City. The writer concluded that there were some advantages of using the game of Guessing games such as enlarging knowledge, enriching vocabulary, receiving and sending message, and also problem solving. It is a simple interesting game and can motivate the students’ speaking habit to communicate in English with each other. The disadvantage was it could waste the time if the teacher could not use the time effectively and efficiently. Finally, the writer suggested that the teacher should apply interesting techniques or methods in her/his teaching. He/she also can apply the game of Guessing Game as a technique in teaching speaking or oral test for Elementary students.
THE EFFECTIVENESS OF HILOKAL APPLICATION ON SPEAKING SKILL FOR STUDENTS IN HIGH SCHOOL Agustiawati, Hartini; Novasyari, Ressy; Husni, Na'imatul; Anggraini, Nia
Journal of Research in Social Science and Humanities Vol 4, No 2 (2024)
Publisher : Utan Kayu Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47679/jrssh.v4i2.165

Abstract

Language is crucial for communication and understanding in various aspects of life, including economy, education, politics, and culture. English is the dominant language, but learning it can be challenging due to native speakers' unique personalities and cultures. Speaking ability is crucial for language development and fluency in a second language, and technology like Hilokal offers new opportunities for language learners to improve their skills through interactive apps. This study uses George's library research theory and qualitative research to understand Hilokal, a language learning app that bridges the gap between formal instruction and real-life language use. The app offers interactive games, real audio recordings, and movies to expose learners to native speakers' speech patterns, addressing barriers to building speaking skills. However, Hilokal has two main drawbacks: less popularity and usability compared to popular platforms like Duolingo, and may not be suitable for young learners due to its focus on active conversation. To compete, Hilokal needs to invest in targeted marketing, optimize its user interface, collaborate with language educators, and create an age-appropriate version for young learners.
THE USE OF WHISPERING GAME IN TEACHING LISTENING SKILL FOR YOUNG LEARNERS Husni, Na'imatul; Cahyatie, Puja
Enrich: Jurnal Pendidikan, Bahasa, Sastra dan Linguistik Vol 5 No 2 (2024): Jurnal Enrich: Pendidikan , Bahasa , Sastra dan Linguistik
Publisher : Prodi Pendidikan Bahasa Inggris Universitas Palembang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36546/enrich.v5i2.1450

Abstract

The research results show that the use of whispering games can improve the English listening skills of fifth grade students at SDN 5 Palembang.Listening skill possessed by each student were different because it was determined by the habit of practicing the listening skill that they do. It means the listening skill was found by how often someone to practice as a recipient of a message and pass that message to others. In whispering game, the students must really pay attention to the message that convey by their friends, which was consisted of some words. Therefore, the students mut focus to word by word that convey by their friends. Which one was conjunction, noun, or verb. Most of the students said that they listen clearer when it was whispered than spoken in loud voice. Because when in whisper, the students will concentrate and focus to what their friends said. Whispering game also can sharp the students’ listening skill because when in a whisper, they will pay attention to the accuracy of the message that convey by their friends. While the researcher asked about how many words that they listened clearly, most students stated that the words are so clear enough but they do not know how to write. It means that they should more careful to listen.
The Use of Gamification Methods Through Thematic Activities to Enhance Vocabulary Mastery of Fifth Grade Students at SDN 006 Palembang Oktavita, Via; Agustiawati, Hartini; Novasyari, Ressy; Husni, Na'imatul
Journal of Research in Social Science and Humanities Vol 5, No 4 (2025)
Publisher : Utan Kayu Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47679/jrssh.v5i4.483

Abstract

This study examines the effectiveness of gamification methods integrated with thematic activities in enhancing the vocabulary mastery of fifth-grade students at SDN 006 Palembang. The research was motivated by students’ common challenges in memorizing and retaining vocabulary. The objective was to determine whether there is a significant difference in vocabulary achievement between students taught using gamification and those taught through conventional methods. A quantitative approach with a pre-test–post-test experimental design was applied. The participants were two fifth-grade classes: class 5B as the experimental group (N = 29) and class 5A as the control group (N = 30). A 50-item vocabulary test served as the main instrument. Due to the non-normal distribution of data, the Wilcoxon Signed-Rank Test was used for within-group analysis, and the Mann-Whitney U Test was used for between-group analysis.The results showed significant improvement in both groups from pre-test to post-test. However, the experimental group achieved a higher post-test mean rank (34.79) than the control group (25.37), with a statistically significant difference (p = .033). These findings indicate that the use of gamification integrated with thematic activities has a significant positive impact on improving vocabulary mastery among fifth-grade students.