Raja Sakti Arief Daulay
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Penerapan Pembelajaran E-Learning Berbasis Moodle Pada Mata Pelajaran Simulasi Digital Yogi Pangestu; Raja Sakti Arief Daulay
Jurnal Penelitian Teknologi Informasi dan Sains Vol. 1 No. 2 (2023): JUNI : JURNAL PENELITIAN TEKNOLOGI INFORMASI DAN SAINS
Publisher : Institut Teknologi dan Bisnis (ITB) Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54066/jptis.v1i2.440

Abstract

There is no e-learning at SMK Al-Washliyah 4, this study aims to produce a learning system that is flexible and in accordance with the times by using moodle-based e-learning learning media. The benefit of this research is to facilitate students and teachers in carrying out teaching and learning. This research uses the Rapid Application Development (RAD) Software Development method. After researchers made observations at school, what schools need now is learning media that can enable teachers and students to carry out teaching and learning activities without being hindered by space and time. After observing, designing, and implementing Moddle-based E-Learning at SMK Al-Washliyah 4, it can be concluded that E-Learning that is made based on Moodle and contains some teacher and student data can have a good impact in providing material, assignments, quizzes, etc. become a very useful learning media for students. teachers because there is no E-learning in schools yet.
PENGGUNAAN APLIKASI COREl DRAW SEBAGAI MEDIA EDITING DIKALANGAN MAHASISWA M.Aidil Akbar; Sendy Pramana; M.Fauzi; Ainun Harahap; Raja Sakti Arief Daulay
Indonesian Journal of Social Science and Education (IJOSSE) Vol. 1 No. 3 (2025): Vol. 1 No. 3 : Edisi September 2025
Publisher : JCI Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62567/ijosse.v1i3.1275

Abstract

This socialization activity aimed to introduce the use of CorelDRAW as a graphic editing tool among university students. CorelDRAW was chosen because it is easy to use, flexible, and supports various design needs such as logo creation, posters, flyers, and visual illustrations. The activity was conducted using a descriptive qualitative approach with a participatory method, where students not only received material but also practiced directly. The program involved 12 students and took place at Universitas Pangeran Antasari. The results showed that most participants understood the material well, particularly in recognizing the interface and basic vector drawing techniques. This activity proved to be helpful in improving students' communicative visual design skills to support both academic and organizational purposes.