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IMPLEMENTASI RPG MAKER MV PADA GAME RPG TOWER OF ETERNITY Muhammad Fauzhan Nasril; Yuli Maharetta Arianti; Nani Mintarsih
Jurnal Teknik dan Science Vol. 2 No. 3 (2023): Oktober : Jurnal Teknik dan Science
Publisher : Asosiasi Dosen Muda Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56127/jts.v2i3.983

Abstract

The development of technology has brought about changes in various aspects of human life, one of which is the entertainment media, namely video games. Video games are a common form of entertainment that typically follows certain rules, providing opportunities for achieving victory. Video games encompass various genres, one of which is RPG (Role-Playing Game), which usually emphasizes gameplay, story, and characters. The game "Tower of Eternity" was created using RPG Maker MV software version 1.6.2. The method used in the game's development is SDLC (System Development Life Cycle). The purpose of creating this game is for entertainment and to foster an interest in playing RPG genre games. The game has undergone testing in two stages: Functional testing and Device testing. Functional testing revealed that most of the buttons can be used effectively. Device testing on 5 devices, including a PC, Asus N551ZU laptop, Asus Vivobook X513EAN laptop, Asus VivoBook X421EAY laptop, and Toshiba Protege Z830 laptop, showed that 3 devices ran very well, 1 device ran reasonably well, and 1 device ran less efficiently. The required device specifications to run this game are AMD FX 7600P, 8GB RAM, and Radeon R9 M280x 4GB GDDR5.
Perancangan UI/UX Aplikasi Audio Autonomous Sensoric Meridian Responses (ASMR) Untuk Penderita Insomnia Dengan Metode Design Thinking Ami Wulandari; Yuli Maharetta Arianti; Nani Mintarsih; Atiqah Meutia Hilda
Prosiding Seminar Nasional Teknoka Vol 9 (2024): Proceeding of TEKNOKA National Seminar - 9
Publisher : Fakultas Teknik, Universitas Muhammadiyah Prof. Dr. Hamka, Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22236/teknoka.v9i1.17751

Abstract

It is undeniable that technology is developing very rapidly, including in the field of information technology which has expanded to various sectors including the health sector. There is an openness of opportunities to handle problems by overcoming various problems through the use of mobile-based systems. One of them is by creating an application to overcome insomnia. This research aims to design the optimal Autonomous Sensoric Meridian Responses (ASMR) Audio UI / UX to overcome insomnia by applying the Design Thinking method, where there are 5 steps, namely, empathize, define, ideate, prototyping, and testing. Data collection is carried out using observation methods, interview psychologist discussion methods, and interview methods for 6 respondents to explore user problems. The results of usability testing using maze.co show a report value of 93 with 6 respondents, while through the questionnaire a value of 85 grade A, was obtained with 10 questions from the System Usability Scale (SUS). From the two testing methods, it was concluded that the Hoamz application prototype design has met user needs.
EVALUASI MATURITAS MANEJEMEN LAYANAN SISTEM INFORMASI APLIKASI OVO MENGGUNAKAN FRAMEWORK ITIL VERSI 3 Yuli Maharetta Arianti; Nani Mintarsih; Witari Aryunani
Dinamika Dotcom : Jurnal Pengembangan Manajemen Informatika dan Komputer DINAMIKA DOTCOM Vol. 13 No. 2 Tahun 2022
Publisher : Sekolah Tinggi Manajemen Informatika & Komputer PPKIA Pradya Paramita Malang

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Abstract

ABSTRAK OVO is one of the products from an Indonesian start-up that is engaged in the digital wallet. This application has obtained permission from Bank Indonesia to be designated as a money manager in digital form since August 2017 [1]. Some service models that can take advantage of OVO are buying and selling transactions, transfers between users and investment services, insurance, which can be done using a mobile device with Android or iOS OS. Evaluation of OVO performance on a regular basis needs to be done to determine the performance of OVO products. The evaluation is carried out using the ITIL Framework in assessing the quality of services in the OVO Information System Service Management, so that it can become analytical data that can be used in decision making in the future. Kata kunci: itil, dompet digital, mobile, ovo
IMPLEMENTASI FRAMEWORK ITIL VERSI 3 PADA EVALUASI MATURITAS MANAJEMEN LAYANAN SISTEM INFORMASI MYTELKOMSEL Yuli Maharetta Arianti; Weda Adistianaya Dewa
Dinamika Dotcom : Jurnal Pengembangan Manajemen Informatika dan Komputer DINAMIKA DOTCOM Vol. 13 No. 2 Tahun 2022
Publisher : Sekolah Tinggi Manajemen Informatika & Komputer PPKIA Pradya Paramita Malang

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Abstract

ABSTRAK Mytelkomsel is a smartphone-based application that is used to meet the needs of Telkomsel customers. Telkomsel is one of the largest cellular telecommunications operators in Indonesia. In the digital era like today, many people use smartphone technology in carrying out their activities. This study aims to determine the performance or quality of information system service management used in the MyTelkomsel application by comparing the level of information technology maturity in the current condition (Current Maturity) and the expected condition (Expected Maturity). The results of this study are gap analysis and recommendations that can be used as an alternative in making improvements to the quality of information technology services. This information technology audit uses the ITIL Version 3 framework. The data was obtained through observation in the form of an online questionnaire with a total of 50 respondents. The conclusion is that the average maturity level score is 3.83 and is included in the Managed and Measurable category with a gap of 0.2. The maturity level value of 3.83 can be defined as a system that can measure and monitor existing procedures so that they are easily handled if deviations occur, and also the processes in the company have been carried out properly and consistently. Kata Kunci : itil, mlsi, maturity level, gap, mytelkomsel.