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IMPLEMENTASI RPG MAKER MV PADA GAME RPG TOWER OF ETERNITY Muhammad Fauzhan Nasril; Yuli Maharetta Arianti; Nani Mintarsih
Jurnal Teknik dan Science Vol. 2 No. 3 (2023): Oktober : Jurnal Teknik dan Science
Publisher : Asosiasi Dosen Muda Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56127/jts.v2i3.983

Abstract

The development of technology has brought about changes in various aspects of human life, one of which is the entertainment media, namely video games. Video games are a common form of entertainment that typically follows certain rules, providing opportunities for achieving victory. Video games encompass various genres, one of which is RPG (Role-Playing Game), which usually emphasizes gameplay, story, and characters. The game "Tower of Eternity" was created using RPG Maker MV software version 1.6.2. The method used in the game's development is SDLC (System Development Life Cycle). The purpose of creating this game is for entertainment and to foster an interest in playing RPG genre games. The game has undergone testing in two stages: Functional testing and Device testing. Functional testing revealed that most of the buttons can be used effectively. Device testing on 5 devices, including a PC, Asus N551ZU laptop, Asus Vivobook X513EAN laptop, Asus VivoBook X421EAY laptop, and Toshiba Protege Z830 laptop, showed that 3 devices ran very well, 1 device ran reasonably well, and 1 device ran less efficiently. The required device specifications to run this game are AMD FX 7600P, 8GB RAM, and Radeon R9 M280x 4GB GDDR5.
Perancangan UI/UX Aplikasi Audio Autonomous Sensoric Meridian Responses (ASMR) Untuk Penderita Insomnia Dengan Metode Design Thinking Ami Wulandari; Yuli Maharetta Arianti; Nani Mintarsih; Atiqah Meutia Hilda
Prosiding Seminar Nasional Teknoka Vol 9 (2024): Proceeding of TEKNOKA National Seminar - 9
Publisher : Fakultas Teknik, Universitas Muhammadiyah Prof. Dr. Hamka, Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22236/teknoka.v9i1.17751

Abstract

It is undeniable that technology is developing very rapidly, including in the field of information technology which has expanded to various sectors including the health sector. There is an openness of opportunities to handle problems by overcoming various problems through the use of mobile-based systems. One of them is by creating an application to overcome insomnia. This research aims to design the optimal Autonomous Sensoric Meridian Responses (ASMR) Audio UI / UX to overcome insomnia by applying the Design Thinking method, where there are 5 steps, namely, empathize, define, ideate, prototyping, and testing. Data collection is carried out using observation methods, interview psychologist discussion methods, and interview methods for 6 respondents to explore user problems. The results of usability testing using maze.co show a report value of 93 with 6 respondents, while through the questionnaire a value of 85 grade A, was obtained with 10 questions from the System Usability Scale (SUS). From the two testing methods, it was concluded that the Hoamz application prototype design has met user needs.
RANCANG BANGUN SISTEM E-LEARNING FLATDESIGN UNTUK PEMULA DENGAN DATA JSON DAN METODE RAD Dhian Sweetania; Nani Mintarsih; MS. Herawati
Dinamika Dotcom : Jurnal Pengembangan Manajemen Informatika dan Komputer DINAMIKA DOTCOM Vol. 13 No. 1 Tahun 2022
Publisher : Sekolah Tinggi Manajemen Informatika & Komputer PPKIA Pradya Paramita Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Flat design is a design style that is popular today. One of the reasons for the popularity of flat design is its simple appearance. Even though it has a simple appearance, flat design can convey a message effectively to anyone who sees it. Flat design is now easily found, such as on Android displays, websites, and so on. The popularity of flat design has an impact on designers, especially novice designers, to learn it. Studying flat design can be done self-taught, such as looking for sources that discuss flat design. Finding these sources can take a lot of time, due to the large number of available sources. Therefore the Flatin website is here to overcome this. The Flatin website has a learning suite with various features, such as modules and quizzes. In addition to the learning series, the Flatin website provides e-certificates and learning videos to users who have completed the learning series. This website was created using the programming language JavaScript, PHP, SQL and MySQL database. The method used in this research is Rapid Application Development (RAD). REST architecture, which is basically operated over HTTP (Hypertext Transfer Protocol), which refers to the process of reading a particular web page containing a JSON file. This file describes and contains the content to be presented to the user. After going through a certain definition process, the user will be able to access the available application interfaces. When testing produces appropriate results, the website can be widely accessed. Website access can be accessed through https://www.flatin.my.id/.
Implementasi Data Mining Naïve Bayes untuk Sistem Peringatan Dini Hasil Belajar Siswa Sekolah Dasar Adyatma Ramadhani S; Atiqah Meutia Hilda; Muhammad Jafar Elly; Nani Mintarsih
Jurnal Ilmiah Informatika Komputer Vol. 30 No. 3 (2025)
Publisher : Universitas Gunadarma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35760/ik.2025.v30i3.58

Abstract

This study aims to apply data mining techniques using the Naïve Bayes algorithm to classify student learning outcomes as an early warning system. The classification model was developed using 90 student score records and grouped into two categories, namely “Good” and “Poor”. The experimental results show that the Naïve Bayes model achieved 100% accuracy, precision, and recall. These findings indicate that the proposed model is capable of consistently classifying student learning outcomes and has the potential to serve as a decision support tool for teachers and school administrators.