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Implementasi Digitalisasi Administrasi Pendidikan di SMP Negeri 3 Bangli Suyadnya, I Dewa Putu
Metta : Jurnal Ilmu Multidisiplin Vol. 4 No. 1 (2024)
Publisher : Jayapangus Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37329/metta.v4i1.2915

Abstract

The implementation of technology in educational administration is a crucial step. Educational administration can experience increased efficiency through the application of technology. By using technology, administrative processes can be carried out more effectively and efficiently. Considering the importance of the role of technology or digitization in daily life, it is essential to conduct research related to the implementation of digitalization in educational administration within the educational institution. This research is a qualitative study aimed at understanding the implementation of digitalization in education at SMP Negeri 3 Bangli. Additionally, the research aims to identify the platforms used in the implementation of educational administration at SMP Negeri 3 Bangli. The data collection methods used in this research are literature review, observation, and interviews. The results of this research indicate that the digitalization implementation at SMP Negeri 3 Bangli is evident in (1) school head programs, (2) the learning process, (3) assessment implementation, (4) data management, (5) school innovation programs, and (6) school publications. The platforms used to support school digitization include Google Classroom, Kahoot, Quizziz, and Melajah.id for digitalizing learning, Google Form and CBT for digitalizing assessment implementation, Google Drive for digitalizing management and data, Google Form and QR Code for innovation programs, and social media platforms such as Facebook, Instagram, YouTube, and the school website for school publications. Additionally, PMM is used for digital teacher training. With this digitalization process, educational administration activities at SMP Negeri 3 Bangli can be conducted more effectively and efficiently.  
Peningkatan Hasil Belajar Siswa Melalui Mode Pembelajaran Games Based Learning Berbantuan Quizizz Mode Kertas Suyadnya, I Dewa Putu; Suarnaya, I Putu
Metta : Jurnal Ilmu Multidisiplin Vol. 5 No. 1 (2025)
Publisher : Jayapangus Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37329/metta.v5i1.3532

Abstract

Making the nation's life intelligent and developing Indonesian people as a whole is the goal of national education. In an effort to achieve this goal, innovation is needed in the learning process which can increase student motivation, interest and learning outcomes. SMP Negeri 3 Bangli is always committed to developing learning for the sake of creation student wellbeing. One of the innovations offered is a learning model Games Based Learning (GBL) assisted Quizizz paper mode. This learning model is very suitable to be applied in schools that have students whose backgrounds do not all have devices or internet quota. This research is quantitative research which aims to look at implementation, improvement in learning outcomes, and students' responses to assisted GBL Quizizz paper mode. The data collection method used in this research was tests, questionnaires and interviews. The subjects in this research were class VII A students of SMP Negeri 3 Bangli. The results in this study indicate that the implementation of GBL is assisted Quizizz Paper mode is implemented in a game. Students are grouped into several teams. This team will compete to accurately and quickly answer quiz questions that have been designed by the teacher with a paper board containing barcode. Learning GBL help Quizizz paper mode, based on test results, can improve the learning outcomes of class VII students at SMP Negeri Bangli. With a classical increase in post-test results of 69%. Apart from that, this model also makes students very happy, motivated and active in learning. Based on the results of the interview, students felt happy and GBL learning was supported Quizizz paper mode is highly anticipated by students.